The Eternal City - A Text Based MUD
The Eternal City (TEC) is a Text-Based Multi-Player Role-Playing game, based in a Roman-inspired atmosphere. TEC offers FREE accounts, as well as Basic and Premium subscriptions, and is operated by Three Seas LLC.
Having trouble logging into your TEC account? Visit our FAQ page.
Getting Started
Welcome to the player-run unofficial Wiki, your best resource for information about the role-playing game, The Eternal City.
Check out the sidebar for helpful categories: New players can use the Newbie Guides to take their first steps into the adventure; the Account tab will break down subscription types and OOC currency; the Getting Started categories will help you understand how to roll and role-play your character, and more.
Returning players (welcome back!) familiar with the Game-world may find it more fun to jump into character creation.
Have questions? Join the conversation on our extremely active Discord!
About the Game
Welcome to Iridine
Iridine is a vast and ancient metropolis, its origins lost in myth. It is the beloved city of the sun god, Ereal, said to be raised as a monument to his victories over the eclipsing moons.
As the beacon of civilization in the world of Midlight, Iridine fights an ongoing war against anarchy and lawlessness. Thieves dart through the crowded streets. Bandits prowl the swamps and forests of Iridine's Republic. Cinerans are barely kept at bay by the Legio and concerned civilians.
No one remembers who built the Harbor of the Moons. No one can say when Moonfall took place, when the first purplish-black storms appeared, roiling through the moonlit countryside in furious silence. No one remembers just how old the inner city really is, nor to what ends of Midlight its folk were scattered.
And, the sages say, the veil between life and death weakens by the day – that Ravan, the Comforter of the Dead from ages forgotten, has gone mad – that he stalks the heavens once more, seeking to bring the destruction of Moonfall to Midlight.
A Multi-User Dungeon (MUD) Roleplaying Game
This fully text-based roleplaying game takes place in the realistic-fantasy world of Iridine, The Eternal City inspired by Roman history. TEC is wholly immersive and well-worth the investment of getting started.
Join for the chance to explore the vast gameworld, complex combat and non-combat mechanics. Stay for the unparalleled community and immersive roleplay. For the right person and the right price, Iridine offers the chance to become anything: gladiator, merchant, acolyte, hunter, bandit, legionary, entertainer, explorer, thief, and so much more.
#Latest Updates
- April 24th 2022: The newly re-released Herbalism skill set introduces new skills in its next phase! Visit the forums for more details.
- April 15th 2022: The long-awaited and newly re-released Herbalism skill set is currently being "soft launched" and tested by players!!
- April 15th 2022: For the remainder of April, please enjoy 50% off the cost of new skill slots. Enjoy Visit the forums for more details.
- February 24 2022: The 1st Annual TEC Awards on Twitch is here!! Vote for your favorite characters or just sit back and enjoy the show. Voting is open until March 11th. Awards will be held on March 12, 2022 @ 7:30pm EST. Visit the forums for more details.
- January 21 2022: After meeting their mercantile goals, the Astraean Kinsus Brothers are bidding farewell. They are holding an auction at Seneda's Auction House in Iridine to clear out their remaining goods before heading back home. @read 3798 on *news on in-game forums for more details.
- December 30 2021: Two traders from Astraea, the Kinsus Brothers, after losing one brother in the mysterious Kelestian mountains, have decided to bring their fine Aestivan wares to the capital city of Iridine. Rumor has it they have set up shop in the grassy field just west of the Blue Horse Inn.
- December 8 2021: Several bug & quality of life changes relating to Archery have been made. Review @read 3787 on *news within in-game forums for more details.
- October 31 2021: A new policy where PVP without cause or RP (aka "griefing") will result in consequences. Report instances of no-RP attacks to @report - 'Discipline Bugs'. Visit the forums for more details.
- September 29 2021: A domus bath option is now available for 250 StPs. Visit the forums for more details.
- September 29 2021: The new shop keeper Periona has opened her doors to "A Stitch in Time" in Quartz Height (across the road from the furrier who sells fur-covered doeskin and suede). In addition to teaching basic tailoring and the usual patterns, she has 26 new-release edging for all
your tailoring customization needs. Visit the forums for more details.
- September 16 2021: For the remainder of September, the cost for swapping skill slots is 50% off. Visit the forums for more details.
- August 22nd 2021: The StP to RP rate has been doubled through Wednesday. This means that for every 1 StoryPoint, you'll get 10 RPs, instead of the traditional 5 RPs. Enjoy! Visit the forums for more details.
- August 22nd 2021: The cost to retrait your characters is 50% off this week. Enjoy! Visit the forums for more details.
- August 21st 2021: Through Wednesday, the RP cost for custom weapons and armor(excluding faceplates/masks/hoods/etc.) is 50% off. Visit the forums for more details.
- August 13th 2021: Through Monday, the cost of both skill slots and character slots is 50% off. Enjoy! Visit the forums for more details.
- August 11th 2021: For the next week, the reroll timer for Veteran Characters has been lowered to one day. Enjoy those free VCs and your new stories! Visit the forums for more details.
- August 9th 2021: All accounts that have been with us since May have been given a Veteran Character Package scaled to the account type, and paid accounts have been given a Half Off Stats perk! Enjoy! Visit the forums for more details.
- August 6th 2021: One more for tonight - through the end of Monday, the cost to purchase GSP is now 50% off. Visit the forums for more details.
- August 6th 2021: As part of our one year celebration, through the end of day on Sunday, creature button pushes in the Welcome Room are free. Enjoy! Visit the forums for more details.
- August 1st 2021: ThreeSeas x TEC Anniversary Celebration has begun, including free Vet Char packages, OOC parchment event, in-game auction, Flash Sales and more! Also the release of a new perk: "1/2 off character stats". Visit the forums for more details.
- June 15th 2021: The current role point rate has been temporarily doubled. Enjoy! (In-Game Only Announcement)
- June 6th: On behalf of the TEC Wiki editors, Happy Pride Month!
- May 10th 2021: All shopkeepers have been updated with the "Balance" feature and various other minor updates. Visit the forums for more details.
- May 5th 2021: For the remainder of the month of May, the cost to retrait via the @traits command will be half-off. Enjoy! Visit the forums for more details.
- April 12th 2021: Happy National Pet Day! The cost for pet name changes and pet makeovers will be 50% off for the remainder of the week. Visit the forums for more details.
- April 11th 2021: Be sure to sign up for the official TEC Newsletter (separate from game in-game notifications).
- April 8th 2021: The Eternal City Refer-a-Friend promotion is live! Earn RPs and StPs by referring new players as well as mentoring both new and returning players. Visit the forums for more details.
- April 4th 2021: Submit your Location and Library Updates for Role Points! Have you spotted some dusty old footprints that probably should have washed away by now? We’re looking for suggestions on locations (squares) that could use a cosmetic update. Visit the forums for more details.
- April 1st 2021: Pushes of the Creature Button in the Welcome Area are Free through tomorrow night. Enjoy a little fun to kick off the month of April!
Visit the forums for more details.
- March 27th 2021: TEC Wikidot Submission Contest! We want your help! Contribute to this Wiki by June 30, 2021 for a chance to win one of several prizes! Visit the forums for more details.
- March 14th 2021: Recent Patch Notes address some confusion about how grappling tweaks affected archery, and some Nehal village adjustments. Visit the forums for more details.
- March 8th 2021: Leaving behind a corpse as part of the @retire command now costs 50 Role Points for all account types. Visit the forums for more details.
- March 6th 2021: Skill slot swaps are 50% off for the remainder of the month. Enjoy!
- March 6th 2021: Various game tweaks including changes to grapples, clear-hands, bank notes, gang markings and more. Visit the forums to see the full list of changes.
- February 25th 2021: New "Gear Alteration Packages" allow you to alter up to 5 items of the same theme in a single request. Visit the forums for full details.
- February 21st 2021: A 10% "Citizens Discount" in reputable shops within Iridine City and Quartz Heights is now available! Register first with Maxillion for a fee of 2 talents. Visit the forums for more details.
- February 17th 2021: Justice PK & Crime and Punishment review. Accounts are now limited to 1 VC package every 2 years as a result of a "Justice PK". Also, @retire in jail will now require staff approval. Visit the forums for more details.
- January 14th 2021: If you suddenly have account issues and cannot login to the game, please send or have them send an email to moc.emagyticlanrete|sc#moc.emagyticlanrete|sc or moc.liamg|roznarpmg#moc.liamg|roznarpmg. Visit the forums for details.
- January 8th 2021: For the month of January, the cost for VC packages will be half-off. Ring in your new year with a new story! Have fun in there! Visit the forums for details.
- December 20th 2020: Domus options are now available in several locations throughout Midlight. Please be sure to read the *news posting or visit the forums for more info.
- July 16th 2020: Character Traits have been revamped! New traits have been added, existing traits modified and overall trait values have been adjusted.
- April 8th 2020: Special thanks go out to PhillipeCP for providing us with a map of the Black Hand Caverns. The Shops page has been updated to include the offerings found in Seld. A town hall meeting was recently held and can be found here town-hall-meeting-03-27-2020
- December 26th 2019: Special thanks go out to Aoden's player for giving us the permission to add his hunting ground codex on the wiki! You can view it here: Aoden's Hunting Guide.
- October 6th 2019: A map of Seld is now available.
- October 3rd 2019: The road to Seld has been completed, and the town is now Open.
- August 20th 2019: The road to Seld recently caused the Black Hand Bandits to flee their old hideout and they have found themselves a brand new home. This is intended for high level characters. If you wish to learn more about it, seek for information IG. More information will be released in due time on the Wiki.
- July 6th 2019: Tale has just recently released The Officium de Humanitas, a great new place for low level characters who seek training and low-cost items.
#What's New In-Game
Legality of Covers (Concealment) - 11 Apr 2022 20:20
11 Apr 2022 20:20
Author: Centurion Elowynn Damhain
**
Residents of the Republic of Iridine:
Please be reminded of the following laws as to the legality of covers. Within the Republic, both inside and outside of the city of Iridine:
1) Hoods and masks are illegal, and cannot be used or possessed. These items are considered contraband, and will be seized and destroyed.
2) Faceplated helmets may be used as armor that cover the wearer's face, in the midst of combat, only. Other uses of faceplated helmets, in such a way that covers the wearer's face, violate cover laws.
These laws are straightforward and longstanding. However, should questions arise, seek guidance from law enforcement from the appropriate jurisdiction.
EAGLE CENTURY, LEGIO I
**
Franlius Hunt - 29 May 2021 21:10
29 May 2021 21:10
Author: Jageris Aurilius
Allinius 18, 298
Our weekly outing was a wild success. Though the travel time to and from the Front was abysmal, at least it was uneventful. I really wish the republic would work on some faster systems for travelling. Maybe commission some private vessels to hurriedly move people between the Harbor and the Front. Perhaps build a Penteconter or a Hemoilia which could be commissioned for speedier travel, and have those wishing to go purchase tickets in order to pay for it. If only I had more capital and my father’s business could spare one of their scout ships, I would be rich in just a few months time. But I digress…
A large group went to Franlius, and for almost half of the group it was their first weekly hunt! I am glad the news is spreading and more folks are giving our outings a chance. I was fearful the horror that was the Rock Valley Dumps would turn people off to our adventures. Kenderaela, Thoras, Adeodatus and Naile were all first time attendees! Though sadly, Naile was left city side when the boat docked and then left, and they never seemed to get to Franlius to catch up to us. Stagtus, Bethanie, Khaitoun, and myself were also there. Oddr met us in Franlius and the healer Sethria even joined the group for a small bit part way through the fighting. Luckily, we were good enough to guard her and she sustained no injuries during the fights.
The stream of Cinerans was constant, though at no time did it ever appear too much to handle. To be fair, Oddr gave each Cineran about 4-5 chances to attack before he sent them to meet their maker. Having someone capable downing even the heaviest of troopers quickly ensured the rest of the group could focus on guarding each other while taking advantage of sweeps and stuns. The ranged fighters did well to remain disengaged, while Thoras, Oddr, Stagtus and myself quickly engaged any new arrival. The division of fighting tasks kept us efficient and most importantly, safe.
When the dust cleared, we had downed 98 cinerans in just about 2 candles. Renovatur at one point donated some loot, though I am not sure exactly what, to the group. I do know when we sold, we had a total of about 18 talents, much more than we should have for the 98 troops armor and weapons that we grabbed. The new arrivals made a good portion of coin for their efforts, so hopefully all can spend it towards things they need. And most donated their share of armbands, so whenever we finally have a games night, we have a sack of 223 armbands for some lucky person to win.
All in all, it was a wonderful outing. Franlius seems to generate a lot of interest, and is close enough to a baths and healing wards to be a relatively safe and profitable hunting area. The only trouble, is that war is never predictable….and once one begins to take known information for granted, is when the enemy quickly shows you the error of that line of thinking, usually thorough blood and death.
Rock Valley Dumps Excursion - 27 May 2021 13:27
27 May 2021 13:27
Author: Jageris Aurilius
Jemros 28th, 298
Our excursion began wonderfully! I am not sure if we have had a larger group for any of the other hunts. The party consisted of Stagtus, Ikirax, Bethanie, Drayke, Zerge, Oddr, Naemoria, Tulca, Tison, Amarieux, Dummae, Baccas, and myself, in so far as I can remember.
The wagon ride and walk down to the dumps was calm. I remember the road being a bit bumpier. Perhaps it was the good company and conversation that made it a more enjoyable ride. This, sadly, was an antithetical foretelling of what was to come.
Arriving at the dumps, I tried to coordinate our large group into smaller groups, so that we could branch out and explore when we were done our initial examination of the area. 2steps into the dumps area and we would be stonewalled.
8 critters, consisting of a wolverine, some rats, roaches, and a hound halted our progress. Just as we were about to vanquish the enemies, another group enter the fray. For a candle and a half, this went on non-stop, never a break in enemies swarming into the area to combat us. The wolverines proved both elusive and deadly, slipping past many guards and attacking those who were less skilled. Sadly, 2 people were knocked out on this trip. A first for my hunting and exploration parties. The weight on my heart at this has not yet subsided, even days later.
Easily, 300 hundred or more creatures were killed, and we never advanced beyond 2 paces into the dumps. We even took turns grouping corpses to drag to the exit, so others could skin them when they got tired. Even outside the dumps it was not safe, for the Barbarians began making their presence known with arrow attacks. It seemed the evening was steeped in blood, one way or another. And Rock Valley wanted violence this night, however it could be manifested.
We finished up out skinning of the creatures and took them to town to be sold. A candle and a half of constant combat, easily 6 to 8 people fighting at any given time, and our total haul was only 4 talents. Most parties agreed to waive their share of the loot to be given to the 2 newest arrivals to the city.
This trip uncovered nothing in the way of History of the area, nor did it produce any secrets or interesting tales. It was too deadly for the newest among us, even with skilled guards. For now, the Dumps will keep their hidden secrets and treasure. Maybe someday I will return to try and uncover more, but that day will not be for some time.
Road to Seld - 21 May 2021 21:41
21 May 2021 21:41
Author: Jageris Aurilius
Jemros 23rd, year 298
Today, Stagtus and I decided to visit Seld. We heard there were bandit traps along the way, so we took a wagon and decided to try and make some money while we walked. Sadly, we did not encounter any traps. It appears someone, an archer maybe, had beat us to the road and had cleared the way for travelers.
However, we almost did not make it. The road was littered with trash from fights and I was beginning to feel a bit peckish. I saw a food ration and inspected it. It seemed to be in good order, and I know the ones sold by Sesquiculus never go bad. Clearly, these were not the same food rations. Had I only examined it, I would have seen how awful it would be for me.
After eating the ration, I felt my stomach rumble. Within moments, I was projectile vomiting all over the road. It was so bad and so furious, that I was immobilized while heaving. Each step brought another round of vomit, and I felt my body slowly give way.
Aching, pained, and quickly tiring, I felt as if I was slowly succumbing to death. Stagtus ran ahead to Vetallun to try and secure my something to settle my violently discharging stomach. I laid down on the ground, praying no bandit happened upon me in this disastrous and immobile state. What felt like 3 eternities passed before I heard the footsteps approaching. As I looked up, Stagtus ran right past me. I gathered all my strength and yelled, quickly he made his way back to me.
He had procured me a vial of Stomach Settler and some herbed boar. I hurriedly drank the vial contents and ate as much boar as I could force down, to halt my quickly vanishing vitality. It appeared to have worked, and I gingerly regained my footing before heading back to Vetallun for a long soak in the baths.
I have learned a new lesson this day. Never eat food one finds on the road, no matter how much it looks like food you have seen before. This lesson will accompany the other unforgettable lesson, never drink ancient vials of liquid given to you by Kered.
- Jageris Aurilius
Grey Sands Exploration - 11 May 2021 00:16
11 May 2021 00:16
Author: Jageris Aurilius
Grey Sands Exploration, Invex 5th, 298.
My intrigue at the sands started long ago when assisting with the building of the Seld Road. I spent many day and night filling bags of sand on the beaches outside the village. I was warned against entering, but always wished to see the insides. Subsequent visits yielded little, as I was forced back out when I was no more than a few paces into the village. I needed more help to protect me and possibly be a deterrent to aggression.
The group that went to explore the Grey Sands was very large. All in total, we had Myself, Stagtus, Zuiul, Corvo, Cobian, Flar, and Grarix. I felt very confident we would be able to fend off any aggression from the local residents. Our walk out there was uneventful, thankfully. Everyone came along to explore, so all the games and food I had gathered for the beach party has gone to waste. I will salvage what I can for our Carnival night, which I still need to plan. I should really get to that soon. But I digress…
Upon arriving, we were no more than 4 steps into the village before the sailors and marines began assailing us. We fought them off and continued exploring. We found an office building with a second floor overlooking the village. We also found a burnt out villa, with no indication of what caused the fire or how long ago it had raged.
We made our way to the docks on the north side of the village. There, we encountered a drunk sailor milling around. We attacked, as we were accustomed to from previous encounters, but this sailor was different. He began speaking to us so we ceased hostilities. He angrily slurred that he was not going to “invite us to the party.” More of his friends arrived and in the heat of battle, he was knocked out. Searching him revealed a key. I stitched him up and carried him along with us. Cobian took the key and we began to continue our exploration. We heard merriment and song carried on drunken voices ring out from the east. After much investigation, we found the source, and the key granted us access.
Upon opening the door, we found drunk and celebrating sailors and marines. We laid their injured friend down and began to greet them. Our words fell mostly on deaf ears, as their anger was at our intrusion. No amount of apologizing, nor assurances of peace steadied their own hands. We were forced to fight and fight we did. In dizzying arrays of metal, stave and whip, they fell before us with little threat to our own. Cobian was the only casualty, though I feel his bleeds were from lucky strikes rather than skilled maneuvers. We searched the room, revealing locked coffers and chests. As Stagtus worked to open them, the rest of us remained on guard. More and more sailors poured in, until finally, we heard the door close and lock behind us. Luckily, we had the key, so the effort was futile on their part. Banging on the wall, followed by shouts of “Keep it down” and “You are ruining the Party” assailed us. They even threatened to send “Brutus” in after us, whoever that was. We dispatched the final ruffians and took what we had found with us back to the beach. We fought our way, mobbed by up to 8 sailors and marines at one time. Covering each other’s movements, we dispatched many, then fled to the beach to return to Iridine.
Sadly, I learned nothing of the history of the village, nor did I find anything of note for future generations, except that the locals are not fond of people in their midst. Another expedition may result in more uncovered information, though I will put that off until another season. Perhaps when it is colder, they might huddle in their shacks and be less inclined to venture forth to greet our inspections.
- Jageris Aurilius