Combat Maneuvers

From the most passive citizen, to hunters and warriors, knowledge of even minimal Combat Maneuvers are essential. For the every day citizen, knowledge of fall back could well save his or her life from an attack, as well as make a fast get away from an attempting thief. Covering the most areas in combative situations, CMs are an integral part of any fighter and every warrior.

Combat Maneuvers
Skill Info Ranks Taught by Trainer
Skills/Actions Difficulty Leda Rontubius Hroth Uiseann Cralus Pelias Clobris
Combat Maneuvers Easy 100 110 150 125 100 110 40
Duck Easy 100 100 125 - 90 100 20
Basic Dodge Easy 100 100 125 100 90 100 20
Sidestep Easy 100 100 125 - 90 100 20
Jump Average 100 100 125 - 90 100 20
Leg Dodge Average 100 100 125 100 90 100 20
Swaying Dodge Average 100 100 125 - 90 100 20
Combat Guarding Difficult 100 100 125 - 90 100 20
Battle Cry Easy 100 100 125 100 90 - 20
Killing Blow Average 100 100 125 100 90 - 20
Simple Rolling Rise Difficult 50 100 125 - 90 100 20
Backwards Rolling Rise Impossible 50 100 125 100 - - 20
Rolling Dodge Difficult 50 100 125 100 90 - 20
Fall Back Average 50 100 125 100 90 100 20
Recovery Average 50 100 125 - 90 100 20
Missile Awareness Difficult 50 90 100 100 90 - 20
Feint Awareness Difficult 50 - 100 100 - - -
Footwork Impossible 75 100 125 100 - - 30
Reflexes Impossible 75 100 125 100 - - 30

Directions to Leda (Iridine): Walk to Toga, W, SW, S, E
Directions to Rontubius (Monlon): Walk to Vetallun Road, Walk to Vetallun Crossroads, Ex2, NE, Ex2, SE, S, E, buy ticket, W, S, wait for and take ferry to monlon, Nx3, W, N, NW, W, Nx3, NEx2, S
Directions to Hroth (Stromheim):
Directions to Pelias (Rock Valley):
Directions to Clobris (Rock Valley): Walk to hospice, wait for and follow drover, E x 12, N x 2, E x 22, S x 2, E x 4, N x 2, E x 3, S x 1, W x 1
Directions to Uiseann (Town of Rock Valley): Walk to Hospice, wait for drover to appear, follow drover, Ex12, Sx5, Ex3, Sx2, W, Sx3, Ex12, S, E, N
Directions to Cralus (Blackvine): Walk to Vetallun Road, walk to Vetallun Crossroads, walk to Blackvine, Ex4, Sx5, Wx2, S


Duck

This dodge defends against high slashing attacks, jabs, and stabs.

When you see this in use you see:
A man in a hooded cloak ducks, allowing a thug's attack to pass over his head.
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Basic Dodge

A simple dodge, this maneuver defends against slashing and simple attacks aimed at the midsection, as well as on swats aimed at the midsection and aimed low.

When you see this in use you see:
A man in a hooded cloak dodges a thug's attack.
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Sidestep

This dodge defends against simple attacks aimed toward the midsection.

When you see this in use you see:
A man in a hooded cloak steps to the side, avoiding a thug's attack.
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Jump

This maneuver jumps over low slashing attacks, including sweeps.

When you see this in use you see:
A man in a hooded cloak jumps upward, his legs avoiding a thug's attack!
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Leg Dodge

This maneuver dodges your leg away from a low simple attack.

When you see this in use you see:
A man in a hooded cloak moves his leg out of the way of a thug's attack!
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Swaying Dodge

This is the most important CM maneuver. It dodges overhead attacks, but more than that is one of the few defenses against moves such as Spears Overhead Thrust, and Trident Pierce, accompanied only by Shields Overhead Block, Tridents Tine Block, and Staves Whirling Block.

When you see this in use you see:
A man in a hooded cloak sways to one side to avoid a thug's attack!
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Combat Guarding

This maneuver simple prevents someone from touching or engaging whatever you are guarding. It does not prevent long ranged attacks.

When you see this in use you see:
A man in a hooded cloak prevents a thug from going to a narrow alley.
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Battle Cry

This shout adds a slight bonus to your next attack, but is really annoying when overused.

When you see this in use you see:
A man in a hooded cloak shouts out a battlecry of "Glenh is awesome!"
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Killing Blow

This maneuver quickly kills an already unconscious opponent. It is affected by lighting and carrying a significant amount of weight, just as attacks are. Different weapons also affect it. A gladius is far easier to kill with than a stave. When you attempt to use killing blow and fail, that doesn't mean you miss. It then acts like your normal attack. Some times it acts up a bit, but generally, it is a good way to finish off an unconscious opponent.

When you see this in use you see:
A man in a hooded cloak kills a thug with his tin gladius.
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Simple Rolling Rise

This brings you to your feet, only slightly dazed after being swept, or doing a maneuver that causes you to fall. Every rank in Rolling Rise gives you a 1% chance at succeeding, plus a bonus for your agility, making it easier to succeed for those with high natural agility. There is also, of course, a penalty if you are carrying a heavy load. It is not affected by basic CM's.

When you see this in use you see:
A man in a hooded cloak deftly rolls onto his back and leaps forward onto his feet!

A man in a hooded cloak rolls forward as he lands, springing back up to his feet!
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Backwards Rolling Rise

This maneuver brings you to your feet, retreated and with a bonus to the next attack when you are swept. Every rank in Backwards Rolling Rise gives you a 1% chance at succeeding, plus a bonus for your agility, making it easier to succeed for those with high natural agility. There is also, of course, a penalty if you are carrying a heavy load. It is not affected by basic CMs.

(Usually this maneuver activates automatically when you are hit. However, you can also activate it manually after being knocked prone in battle by using the BRISE command.)

When you see this in use you see:
Gracefully controlling his movements, a man in a hooded cloak turns the momentum of his fall into a backwards somersault, landing a safe distance away!
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Rolling Dodge

This dodge will allow you to roll away from any attack while prone.

When you see this in use you see:
A man in a hooded cloak rolls on the ground, avoiding a thug's attack.
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Fall Back

This is a quick defended retreat. But if you fail, you have openings as in a normal retreat, sometimes for an even longer time period.

When you see this in use you see:
A man in a hooded cloak retreats.

Or on failed rolls:

A man in a hooded cloak attempts to disengage, but fails.
A man in a hooded cloak has left high, middle, and low openings.
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Recovery

This maneuver will assist with the rather annoying fumble. Eventually, you can not only stop a complete fumble, but still attempt an attack, gaining a bonus to the next. Every rank in Recovery gives you a 2% chance at succeeding in not fumbling your weapon, so at rank 50, you fumble no more. This of course is based upon the wielder's natural dexterity and it is not affected by basic CM's. Recent changes have made it so you can never 'perfect' recovery when versing other players. You will always have a slight chance to drop your weapon when fighting against other PC's, no change has been made to fighting NPC's however. Also the bonus gained from your next attack after a fumble is increased depending on your rank with recovery.

When you see this in use you see:
A man in a hooded cloak bobbles his grip on a tin gladius, but manages to hold on.

A man in a hooded cloak fumbles! A man in a hooded cloak recovers, managing not to cut himself with a studded leather cestus.

A man in a hooded cloak bobbles his grip on a tin gladius, but manages to hold on and execute his attack.
A man in a hooded cloak makes a quick stabbing motion at a thug, but misses.
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Missile Awareness

With enough training in Missile Awareness, you are able to better anticipate arrows and other projectiles and attempt to move yourself out of the way in time. Just like Shields Missile Defense, it uses current blocks (dodges in this case) to defend against the oncoming projectile. You must achieve Grand Master, or 90 ranks, to get the maximum benefit from this skill.

When you see this in use you see:
A man in a hooded cloak sways to one side to avoid an archer's attack!
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Feint Awareness

Ranking this skill will raise your ability to naturally defend against Feint type attacks.
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Footwork

With enough training in Footwork, you are able to raise your agility in combat situations. A grandmaster in this skill will be equivalent to low-end great agility.
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Reflexes

With enough training in Reflexes, you are able to raise your speed in combat situations. A grandmaster in this skill will be equivalent to low-end great speed.
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