Healing Overview

Healers are an absolutely essential asset to Midlight. They are required everywhere, as perils include dangerous physical environments (falling into pits, climbing trees, etc.) as well as the more obvious combat risks to character health.

Note: Healing is more difficult to learn than most skills, since all skills cost an additional five skill points to learn. For example, if your first skill is Outdoor Basics, an easy skill costs 10 skill points to learn initially, and then 5 skill points for every subsequent rank in that skill, healing - if it were in your first slot - requires 15 SPs for the first rank in an easy skill, and 10 SPs for every subsequent rank.

Taught by: Iskara
Skills/Actions Difficulty To Rank: SP Cost (1st Slot)
Healing Easy 100 15 / 10
Bandage Wound Easy 100 15 / 10
Rouse Easy 100 15 /10
Administer Average 100 20 / 12
Arrow-Pulling Average 100 20 / 12
Diagnose Average 100 20 / 12
Remove Bandages Easy 100 15 / 10
Application Easy 100 15 / 10
Clean Wound Easy 100 15 / 10
Stitch Wound Difficult 100 22 / 14
Remove Stitches Average 100 20 / 12
Set Bone Difficult 100 22 / 14
Splint Bone Average 100 20 / 12
Remove Splint Easy 100 15 /10
Apply Tourniquet Average 100 20 /12
Remove Tourniquet Easy 100 15 /10

USAGE: to begin healing someone, they must be prone (sitting, laying, kneeling), and then you must TEND them. Once "tended," you can then commence any type of healing that is required.

Note that you can also TEND <patient> THOROUGH to get more detailed information about the patient's wounds.

TOOLS: A healer's kit should include at the very least a surgical needle and suture thread. Other tools include bandages, antiseptic, various salves and tonics, surgical scissors, smelling salts, splints, and tourniquets.

Body parts that can be tended: head, face, neck, shoulders, arms, hands, chest, back, waist, thighs, shins, feet. Note: some require use of "left" and "right" specification.


Usage: diagnose <body part>

What it looks like:

diagnose neck
[Success: 48, Roll: 83] His neck is unwounded. This part does not need bandaging. There are no stitches on this part.

diagnose left hand
You gently probe at the wound with your fingers.
[Success: 48, Roll: 67] Her left hand is slashed open. It is bleeding. There are no broken bones. Her left hand is encrusted with filth. This part needs new bandages. There are no stitches on this part.

Diagnosing can give a healer more information about a specific type of wound. Diagnosing is not required in order to begin healing, but it can be useful for treating NPCs, unconscious characters, for role-playing purposes, or if you're just not sure what you need to do.

Bandage Wound

Usage: bandage <body part> with <bandage>
Tools Required: Bandages

What it looks like:

bandage left hand with bandage
[Success: 1, Roll: 47] You wrap a clean bandage around your left hand.

Healers now start with this basic skill. Bandages have a chance to slow down or stop bleeding wounds. A healer's success, skill level, and the intensity of the bleeder all factor into the final result/helpfulness. It is generally better to clean, stitch, and then bandage the wound (although check with the patient first, as some characters prefer not to be bandaged).

Bandages can be removed and reapplied, which makes this an excellent skill to practice on yourself. You just need a small wound and a large pile of bandages, as bandages are one-time use. They can be removed by using REMOVE BANDAGE, but there must be no clothing or accessories covering the bandage for it to work. The skill "Remove Bandages" is much more effective for this, as it does not require the removal of clothing, and also gives skill points toward Healing.

Remove Bandages

Usage: cut bandages [from] <body part>

What it looks like:

cut bandages from head
[Success: 1, Roll: 68] You remove the bandages from your head.

Bandages can restrict a character's movement, so ofttimes bandage removal is requested. This is useful as a career skill, and also for practicing, as it gives Healing SPs where manually removing bandages does not.


Usage: rouse <patient> [with] <smelling salts>
Tools Required: Smelling salts

What it looks like:


Rousing a character can briefly awaken them while they are unconscious. Please note that this could have adverse consequences depending on how far under a character is.

Arrow Pulling

Usage: yank arrow from <body part>

What it looks like:

yank arrow from left arm
[Success: 71, Roll: 99] You carefully pull the arrow from a thug's left arm, causing minimal damage.

Even without any training, it is possible to pull an arrow from someone but if you are not incredibly lucky, you will do further harm to your patient and potentially cause some bleeding. A successful arrow pull will be much faster than a failed one and cause little or no additional stress to your patient.


Usage: feed <edible item> to <person>

What it looks like:

feed fish to thug
[Success: 37, Roll: 87] You feed a fat, oily fish to a thug.

Administer can be used to feed medicine, food, or beverages to characters unable to feed themselves. Feeding an unconscious character food can sometimes help them regain consciousness (a hungry character with the Increased Metabolism trait will not regain fatigue until they are full). There are other creative uses for administer as well, such as in role-playing scenarios.

Stitch Wound

Usage: stitch <body part> with <thread>
Tools Required: a surgical needle; suture thread

What it looks like:

stitch left hand with thread
[Success: 18, Roll: 23] You carefully hold your left hand closed and stitch it shut.

Stitching is the only way to fully close a wound when it is bleeding. Cleaning the wound first may help the injury to heal faster. This skill is harder to master than most, but it is one of the most needed skills as bleeding wounds eventually lead to unconsciousness. Therefore, being very skilled at stitching will make a Healer faster, and thus more desirable as an assistant.

Remove Stitches

Usage: cut stitches [from] <body part>

What it looks like:

cut stitches from right shin
[Success: 36, Roll: 42] You carefully remove the stitches from your right shin.

Stitches get itchy after a while, which can become an irritating distraction, which makes removing them a popular request. A character can use the command CONDITION (or just COND) to see where they have stitches, which can help a healer be more efficient at removing their stitches.

Clean Wound

Usage: clean <body part> with <antiseptic>
Tools Required: Antiseptic

What it looks like:

clean left hand with antiseptic
You clean your left hand.

Cleaning wounds is great practice, given that you have a large supply of antiseptic.


Usage: apply <item> [to] <body part>
Tools Required: An applicable salve.

What it looks like:

get vial
You take a small stoppered clay vial labeled 'Painkiller Salve' from a small wooden table.
apply gel to face
[Success: 1, Roll: 74] You apply some rich green gel to your left hand. As you apply some rich green gel to your left hand, your skin numbs and the pain recedes slightly.

Set Bone

Usage: align <body part>

What it looks like:

align right hand
[Success: 73, Roll: 91] Gritting your teeth, you pull and twist the bones of a thug's right hand back into their proper alignment.

Before a broken bone can heal, it should be set and splinted. Setting bones is difficult work, and is usually reserved for well-practiced healers.

Splint Bone

Usage: splint <body part> [with] <longish item>

What it looks like:

splint right shoulder with splint
[Success: 37, Roll: 62] You strap a wooden splint to a woman in a hooded cloak's right shoulder, holding it firmly in place.

Before a broken bone can heal, it should be set and splinted. Splinting bones is much easier than setting them, and a wide variety of objects can be used as splints.

Remove Splint

Usage: cut <splint> [from] <body part>

What it looks like:

cut splint from right hand
[Success: 23, Roll: 57] You cut away the splint from a woman in a hooded cloak's right hand.

Removing splints is very similar to removing bandages and stitches. When you successfully remove a splint in this way, the splinting object is not destroyed and can be used again.

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