Coastal Shipwreck
This area is described as a lower-mid to mid tier hunting ground.
Suggested: @mtarg seafarer|sailor|marine|gull
Highlights
- Careful! You can slip and fall if climbing in from the north-west (QH Beach), seriously injuring yourself.
- A mix of humanoids (sailors, seafarers) & creatures (gulls).
- Chance of marines spawning on the ship.
- A functional forge for locksmithing.
- Humanoids in this area do not carry sacks, bring your own.
Directions
Go to the cliff where you climb down into the Sea Caves area (Not the sewer entrance, the OTHER one). If you go east, thats the old Sea Caves. Go northwest for the new ones.
It will keep going in a western and northerly direction. Its fairly linear in layout so you can't really get lost.
To get onto the ship, there will be a section of the cliffwalk path that has 3 tiny squares running southeast to northwest. In the middle square, you can go southwest into a BIG square. Entering this big square will put you into water, similar to clam diving. From that big square, swim down, then southwest again, then up, then west to get to the deck of the shipwreck.
If you carry loot out and it is heavy, you will sink. The trick to this is, Remove the sacks of loot and carry them in your hand. When you swim out, swim south, northeast and then drop the sacks. When you swim Up from this room, your loot sacks will float up after a few seconds. Grab the sacks, toss them northeast (to the middle of the 3 tiny squares mentioned earlier) , then swim northeast and you will be back on land with your loot at your feet.
Outer Area
This area is geared towards the lower-mid tier, but has frequent spawns and can swarm a bit if not careful.
Opponents
Notable Loot: [occasional] Bronze dagger, tin dagger, leather armor.
Wrecked Ship
This area is geared towards the mid tier. It has regular spawns and can swarm a bit if not careful.
Opponents
Notable Loot: [occasional] Rusty (iron) trident, loot chest, bronze trident, bronze dirk, leather armor, coin (pouches), chipped (tin) dagger.
