Undertown
Within Rock Valley, mysterious, cryptic words are scrawled into the walls of a derelict building, providing would-be adventurous some hints as to how to navigate the area known as Undertown. As one ventures deeper down each level, challenges increase dramatically with difficulty.
This hunting ground consists over multiple levels. There are mechanics in place to prevent a lone player from being able to descend without aide. There are also several Boss Rooms along the way.
Highlights
- This hunting ground is split into 3 section, each geared towards different levels of combat skill.
- Multiple boss rooms, containing unique loot not found elsewhere.
- Up to 4 possible tears (from boss rooms), with 2 guaranteed.
- Specific tourmalated stones are needed to descend into lower levels.
- Falling unconscious on any level usually results in a broken limb, lasting 7+ real-life days.
- You should be careful if you have the sickly trait, as there are diseased creatures in this hunting ground.
Directions:
From Rock Valley Town Square: W, N x 9, W, S, W, N x 2 (walk W 1 N 9 W 1 S 1 W 1 N 2)
Required Key Stones
Specific stones are required to advance throughout this hunting ground.
- Level 1: a tiny glassy stone with forked black lines (Tourmalated Quartz)
- Level 2: a tiny glassy yellow-gold stone with forked black lines (Tourmalated Topaz)
- Level 3: a tiny pale violet stone with forked black lines (Tourmalated Amethyst)
Level I
For the first level, an intrepid explorer should be a graduate from the Ludus and able to hold their own in places such as the Bandit Complex.
Special Notes
- A tiny piece of tourmalated quartz is needed to access the Level I - Boss Room and/or Level II.
Opponents
- A diseased rat
- A man (bronze chisel)
Loot: Bronze chisels, tourmalated quartz (rat stomachs & pouches), etc.
Level I - Boss Room
Mildly dangerous. A group is recommended.
Special Notes
- Something something
Opponents
- A giant spider
Loot: TBC
Level II
A minimum of 2 people are needed for this level.
Special Notes
- A tiny piece of tourmalated topaz is needed to access the Level II - Boss Room and/or Level III.
Opponents
- A something something (weapon)
Loot: TBC
Level II - Boss Room
Moderately dangerous. Decently skilled fighters are recommended.
Special Notes
- Something something
Opponents
- A huge hulking guy
- Regular men
Loot: Loot chest.
Level III
A minimum of 3 people are needed for this level.
Special Notes
- A tiny piece of tourmalated amethyst is needed to access Level III - Boss I (SW) and Level III - Boss II (SE).
Opponents
- A something something (weapon)
Loot: TBC
Level III- Boss Room 1 (SW corner)
Very dangerous. Decently skilled fighters are recommended.
Special Notes
- After defeating this boss, a side passage is revealed with a statuette needed to unlock the Final Boss
- The newly opened room also has either a loot chest or an amphora containing a Tear.
Opponents
- A huge hulking guy
- Regular men
Loot: Loot chest or Tear, statuette, etc.
Level III- Boss Room 2 (SE corner)
Very dangerous. Decently skilled fighters are recommended.
Special Notes
- After defeating this boss, a side passage is revealed with a statuette needed to unlock the Final Boss
- The newly opened room also has either a loot chest or an amphora containing a Tear.
Opponents
- A huge Rat King
- Diseased Rats
Loot: Loot chest or Tear, etc.
Level III- Final Boss
A skeleton king with an army of skeletons. He wears the crown of the damned and sits on a throne of hatred. To face him is to face death.
Extremely dangerous. Do not attempt without guidance. Only skilled fighters are recommended.
Special Notes
- Something something
Opponents
- Skeleton King
- Army of skeletons
Loot: Loot chest, tears, grey vials (mentals), black vials (willpower, combat).
