Hunting Grounds

Signal Tower Island: walk to toga, n x 2, w x 4, nw, go n (when ferry comes), go n (when ferry arrives to island)

Iridine Sewers: walk to toga, e, n, e, down x 4

Iridine Pits: walk to colosseum, w x 2, se, e x 2, down x 2

Iridine Dumps: walk to junk dealer, e x 2, n x 3

Colosseum: walk to colosseum, n x 2, e x 2, ne, down, nw, w, n, nw (leads you to the fighting sands)

Alleys: walk to toga, w, sw, n, w x 2, s, sw

Coastal Alleys: walk to toga, w, sw x 2, s x 3, sw, s x 2, sw x 4, w x 2, sw, w x 3, nw, w (one of three entrances)

Old City Ustrinum: walk to colosseum, e x 4, n x 2, w x 3, s x 2

Sea Caves: walk to toga, e, n, e, down x 4, s, se x 2, e, se x 13, e x 8, s x 8, sw x 2, w x 6, sw x 8, s x 2, nw x 4, w x 10, down x 2

Burnt Villa: walk to carcass, w, nw x 3, n x 16, ne x 19, n x 2, w x 2, go n, go down x 2

Brigand Treehouse: just after leaving bridge: ne x 65, n x 94

Spider Caverns: walk to vetallun road, walk to crossroads, stop at big boulder, n x 18

Bandit Forest: walk to vetallun road, walk to crossroads, stop at big boulder, ne x 3

Bandit Complex: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, ne x 14, n x 26

Monlon Mines: From the City Square Outside of the Jail, e, ne, e x 3, s, e x 2, s, e x 3, n x 2, ne x 3, e, ne, e, n, ne, e, n x 4

Swamp Vale: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, ne x 14, n x 26, ne x 12, nw

Swamp Worm Temple: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, nw x 6, n x 4

Swamp Mansion: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, n x 44, ne x 22

Rock Valley Fenri-Gifr Ruins: from the wide lane at the entrance of the town: se x 2, e x 85, se, e x 34, s x 2

Rock Valley Broken Tower: from the wide lane at the entrance of the town: se x 2, e x 71

Rock Valley Resting Place: from the wide lane at the entrance of the town: e x 24, se x 37

Rock Valley Burial Grounds: from the wide lane at the entrance of the town: e x 22, ne x 28

Rock Valley Dumps: from the wide lane at the entrance of the town: s x 6, se x 10, e x 2, ne

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