Hunting Grounds

These hunting areas are listed roughly in order of difficulty, and it is not an exhaustive list. It is recommended that you never go to a new hunting ground alone. Everything after the dumps should be started on the buddy system until you are aware of all the dangers. Regardless of their difficulty, some areas should never be attempted solo.

Signal Tower Island: walk to toga, n x 2, w x 4, nw, go n (when ferry comes), go n (when ferry arrives to island)

Quartz Heights Boardwalk:

Iridine Sewers: walk to toga, e, n, e, down x 4

Iridine Dumps: walk to junk dealer, e x 2, n x 3

Iridine Pits: walk to colosseum, w x 2, se, e x 2, down x 2

Old City Ustrinum: walk to colosseum, e x 4, n x 2, w x 3, s x 2

Burnt Villa: walk to carcass, w, nw x 3, n x 16, ne x 19, n x 2, w x 2, go n, go down x 2

Spider Caverns: walk to vetallun road, walk to crossroads, stop at big boulder, n x 18

Rock Valley critter alley:

Swamp Mansion: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, n x 44, ne x 22

Monlon Mines: From the City Square Outside of the Jail, e, ne, e x 3, s, e x 2, s, e x 3, n x 2, ne x 3, e, ne, e, n, ne, e, n x 4

Colosseum: walk to colosseum, n x 2, e x 2, ne, down, nw, w, n, nw (leads you to the fighting sands)

Alleys: walk to toga, w, sw, n, w x 2, s, sw

Rock Valley Alley:

Coastal Alleys: walk to toga, w, sw x 2, s x 3, sw, s x 2, sw x 4, w x 2, sw, w x 3, nw, w (one of three entrances)

Sea Caves: walk to toga, e, n, e, down x 4, s, se x 2, e, se x 13, e x 8, s x 8, sw x 2, w x 6, sw x 8, s x 2, nw x 4, w x 10, down x 2

Swamp Vale: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, ne x 14, n x 26, ne x 12, nw

Brigand Treehouse: just after leaving bridge: ne x 65, n x 94

Bandit Forest: walk to vetallun road, walk to crossroads, stop at big boulder, ne x 3

Bandit Complex: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, ne x 14, n x 26

Swamp Worm Temple: walk to carcass, w, nw x 3, n x 13, e x 10, ne x 29, n x 3, nw x 6, n x 4

Steps Gardens:

Grey Sands:

Blackvine Forest:

Rock Valley Fenri-Gifr Ruins: from the wide lane at the entrance of the town: se x 2, e x 85, se, e x 34, s x 2

Rock Valley Broken Tower: from the wide lane at the entrance of the town: se x 2, e x 71

Rock Valley Resting Place: from the wide lane at the entrance of the town: e x 24, se x 37

Rock Valley Burial Grounds: from the wide lane at the entrance of the town: e x 22, ne x 28

Rock Valley Dumps: from the wide lane at the entrance of the town: s x 6, se x 10, e x 2, ne

Black Hand Cavern (BHC):

Rock Valley Undertown:

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