Hunting

The Knowledge of hunting, passed down from generation to generation, is an important part of many cultures in the Eternal City. Providing raw materials and hides for leather, armor, and clothing, these people are one of the most important in Iridine's economy. Because of this, the hunter is not only a valued member of the community, he can also become very wealthy through his work.

Skill Info Ranks Taught by Trainer
Skills/Actions Difficulty Krimalus Fern Tauruu
Hunting Easy 80 50 125
Deadfall Snares Easy 60 50 75
Cord Snares Average 60 50 75
Sapling Snares Difficult 60 50 75
Forester Dismantling Easy 60 50 75
Pole Fishing Easy 60 50 75
Deer Hunting Average 60 50 75
Rabbit Hunting Easy 60 50 75
Gamebird Hunting Average 60 50 75
Boar Hunting Average 60 50 75
Ursine Hunting Impossible 80 - -
Goat Hunting Difficult 80 - -
Deer's Instinct Average 60 50 75
Simple Hiding Average 60 50 75
Basic Skinning Easy 60 50 75
Intermediate Skinning Average 60 50 75
Advanced Skinning Difficult 60 50 75
Craft Basic Arrow Average 60 50 75
Craft Basic Stave Easy 60 50 75
Craft Basic Spear Easy 60 50 75
Survival Knapping Average 60 50 75
Craft Basic Club Easy 60 50 75
Craft Basic Short Bow Difficult 60 50 75
Craft Basic Knife Average 60 50 75
Craft Basic Axe Difficult 60 50 75
Hunting-Related Lores Taught by Trainer?
Lore Krimalus Fern Tauruu
Survival Cordage Lore Yes ? ?
Hunter Tipping Lore Yes ? ?

Directions to Fern (Vetallun): Walk to Vetallun Road, Walk to Vetallun Crossroads, Sx1, Wx1
Directions to Krimalus (Wilderness): Near the cliffs in the coastal forest north of the Iridine.
Directions to Tauruu (Town of Rock Valley): Walk to Hospice, wait for drover to appear, follow drover, Ex12, Nx2, Ex20, Nx2, Ex2, Nx5, Ex1, Nx1, Wx3


Snaring

The easiest way to hunt an animal is to render it immobile. Using a combination of materials you've brought along with you and materials from the environment around you, you can create a snare to capture animals. It is said that carrying a shovel with you can help you to set up some kinds of snares more quickly and easily.

Deadfall Snares

Difficulty: Easy

Usage: setup deadfall snare

Using nearby roughage and cover, the hunter digs a shallow pit in order to
capture small animals. Usage of this skill requires relatively hard soil, but
requires nothing but nearby foliage to execute.

Usage: release <snare> or release <animal>

Generally, the only kind of animals deadfall snares can catch effectively are small game and forest rodents. Most animals that have lived to survive near human settlements are wily enough to get themselves out of a shallow pit. If you have set a snare and an animal has been caught inside, use 'release <snare>' 'release <animal>' to let it out. You will be given an option of either killing the animal or letting it go. Keep in mind that anyone can free an animal caught in a snare, so a good trapper will keep a close watch on his traps.

Cord Snares (Requires 10 ranks in Deadfall Snares)

Difficulty: Average

Usage: setup cord snare

Requiring a rope and branch, the hunter sets up a more advanced trap. Using
the branch as a stake, the hunter cords the rope into a loop in such a way as
to catch any animal which steps inside it. Useful for the same kinds of small
animals as Deadfall snares, this trap can be set in areas of much looser
soil.

Sapling Snares (Requires 20 ranks in Cord Snares)

Difficulty: Difficult

Usage: setup sapling snare

Sapling snares require a sapling and a rope. Setup in a way similar to a
simple cord snare, instead of just holding the animal down with a stake, the
sapling suspends them in the air, removing their chance for escape. Usable in
the same kind of terrain as cord snares, sapling snares have the ability to
catch much larger prey.

Forester Dismantling

Difficulty: Easy

Usage: dismantle <snare>

Knowledge of the best way to take apart an existing trap or lean-to is an extremely
important thing to posess for a hunter, as it will allow him to conserve his
materials. The more ranks you have in this skill, the more likely you are to
regain one or more parts of a snare you're taking apart.


Fishing

Fishing is one of man's oldest ways of providing food for himself and others.
From catching fish in nets to using advanced baits and poles, the general goal and means are always the same: attracting the fish and getting him out of the water.
The Fishing commands and skill cover this area.

Pole Fishing

Difficulty: Easy

Usage: cast <pole> (while in a room with access to a body of water)

Using a fishing pole, baited or not, the hunter casts out his line and tries to retrieve a fish. Success in this skill does not guarantee bringing a fish in. More ranks in this skill will allow you to identify the type of fish you catch just by looking at it. You'll also be able to tell how the fish compares to the average size of other fish of that species (whether it's very large, average sized, tiny, etc.)

Pole Baiting

Difficulty: Innate

Usage: bait <pole> (with bait in hand)

Using this command, the fisherman places a small insect or other bait onto the hook of his fishing pole. A baited pole will have a much easier chance of catching a fish if the cast is successful, and different kinds of bait are better at catching all fish, or certain kinds of fish.


Animal Lores

Through study of animal anatomy and behavior, a Hunter is better able to actively hunt his prey.
With these skills, even a hunter unskilled in combat will be infinitely better equipped at hunting their prey than a master of conventional fighting.

Deer Hunting

Difficulty: Average

Usage: Passive skill, automatically applied when attacking deer

Whether buck, doe, stag, or fawn, all kinds of deer tend to behave in similar
ways. The hides of them all, and the antlers of bucks and stags not only
serve as proud trophies, but also fetch high prices among tailors and
leatherworkers. Knowledge of this skill will make it easier to hit deer, with
further ranks increasing your chance to stun the rapidly moving forest
animals.

Rabbit Hunting

Difficulty: Easy

Usage: Passive skill, automatically applied when attacking rabbits

Rabbits and hares occupy a unique place in an ecosystem, above the squirrels
and mice, but far below the dangerous predators of a forest or grassland.
Their soft pelts are valued for use in hats and other clothing, and fetch a
high price for good cuts. Knowledge of this skill will make it easier to hit
rabbits and hares, with further ranks increasing your chance to stun the
swift animals.

Gamebird Hunting

Difficulty: Average

Usage: Passive skill, automatically applied when attacking quail or pheasants

Valued for their beautiful feathers and succulent meat, game birds have been
hunted for ages. A hunter, through study of their movements and anatomy, is
among the few who can take down the fleet flyers. Knowledge of this skill
will make it easier to hit game birds, with further ranks increasing your
chance to stun them.

Boar Hunting

Difficulty: Average

Usage: Passive skill, automatically applied when attacking boars

Animals both feared and desired for their ferocity and their presence on
banquet tables, boars are among the most challenging of prey. While their
tusks and teeth are very dangerous, those trained in proper ways of taking
them down can and will come out on top in these instances. Knowledge of this
skill will make it much easier to hit boars, with further ranks increasing
the damage you inflict. Keep in mind that weapons which produce punctures are
much more likely to hit veins and vital organs of the boar, so they will be
much more desirable in hunting them.

Ursine Hunting

Difficulty:

Usage: Passive skill, automatically applied when attacking bears

Goat Hunting

Difficulty:

Usage: Passive skill, automatically applied when attacking goats, rams, ewes, etc.


Blending Skills

When in the wilderness, there comes a time when a predator greater than even the mighty Hunter comes to claim his prey.
The blending skills within hunting lore serve to protect the hunter under these circumstances.

Deer's Instinct

Difficulty: Average

Usage: freeze

Having observed the ability of deer to completely halt their movements and
slow their breathing, the hunter can make himself nearly invisible to those
just wandering through. Knowledge of this skill will allow you to remain
hidden to those just walking through squares, with higher ranks making you
more likely to not be seen.

Simple Hiding

Difficulty: Average

Usage: hide here

Sometimes it becomes necessary to take a step beyond simply freezing your
movements, instead taking cover behind nearby foliage or other cover. In
order to hide, you must be in a square with significant cover, such as a
forest. Knowledge of this skill will allow you to remain hidden to even those
looking into the room, with subsequent ranks making it harder for people to
find you by searching.

Search Area

Difficulty: Innate

Usage: search [here]

Using your natural perception, you can search the area for hidden parties.
Those who are better at hiding will be more difficult to find. This command
does not need to be learned.


Skinning

The primary source of a Hunter's revenue will always be the pelts and other animal parts which he skins from his prey.
Knowledge of these skills will make it easier to not only remove the part, but to do it in such a way as to make the part more valuable.

Basic Skinning

Difficulty: Easy

Usage: skin [part] [from] <corpse>

Using a knife or other small blade, the Hunter attempts to remove a part from
a corpse. The most basic of the skinning skills, Basic Skinning will
determine whether or not you successfully remove the part.

Usage: inspect <corpse>

This will allow you examine which parts of the corpse you want to skin, if you are being picky.

Intermediate Skinning

Difficulty: Average

Usage: Passive skill, automatically used when skinning

Ranks in this skill will make you more likely to skillfully remove a part from
a corpse you are skinning, with subsequent ranks increasing the quality of
the skillful parts you remove

Advanced Skinning

Difficulty: Difficult

Usage: Passive skill, automatically used when skinning

Ranks in this skill will make you more likely to masterfully remove a part
from a corpse you are skinning, automatically making the part of an excellent
quality, and greatly increasing the profits gained.


Weapon Creation

By necessity or choice, a Hunter will sometimes create his own weapons or ammunition.
Using materials around him, these can either save his life or fill it with frustration.

Craft Crude Arrow

Difficulty: Average

Usage: craft arrow [from] <branch> [and] <feather>

Using a branch and a long bird feather, the Hunter attempts to create an
arrow. Subsequent ranks in this skill will not simply make it easier to
create an arrow, but increase the number of arrows you can make with your
materials.

Survival Knapping

Difficulty: Average

Usage: knap <stone|bone> into <spearhead|arrowhead>

Using a whetstone found from the wilderness or purchased from many of the supply shops around the Republic, the Hunter will scrape nearby rocks or bones into arrowheads, to improve the quality and damage his manufactured arrows can inflict. You'll need to know Hunter Tipping Lore in order to fasten your creations onto an arrow or other weapon

Craft Basic Spear

Difficulty: Easy
craft spear [from] <sapling>
Using a knife or other short blade, this skill allows you to craft a simple
spear from a pine sapling. Subsequent ranks in this skill will not only allow
you to produce the spears more easily, but will increase their quality
dramatically.

Craft Basic Stave

Difficulty: Easy
craft stave [from] <sapling>
Using a knife or other short blade, this skill allows you to craft a simple
quarterstave from a pine sapling. Subsequent ranks in this skill will not
only allow you to produce the staves more easily, but will increase their
quality dramatically.

Craft Basic Club

Difficulty: Easy
craft club [from] <sapling>

Craft Basic Short Bow

Difficulty: Difficult
craft bow [from] <sapling>

Craft Basic Knife

Difficulty: Average
craft knife [from] <bone>

Craft Basic Axe

Difficulty: Average
craft axe [from] <bone>


Lore

Survival Cordage Lore

Usage: cord <rope>

This command allows you to create cordage by unweaving a larger length of rope. Cordage can be used to create Cord Snares and is also sometimes required to craft certain weapons, fishing poles, and other implements.

To make proper survival cordage, carefully untwist the fibers of a rope.
Once untwisted, retwist the fibers tightly in a cross-hatch pattern, always crossing diagonal from the last fiber.
Tie in a new length of fiber well before the last runs short.

Hunter Tipping Lore

Usage:

  • fasten <arrowhead|quill> to <arrow>
  • fasten <spearhead> to <spear>
  • fasten <spikes|claw> to <club>

This command allows you to attach arrowheads, spikes, or other objects to the tip of a weapon you may have crafted. If you're having trouble using this command, make sure that you're using the materials in the right order, which can be established by using the MATCH command.

To fasten arrowheads to arrows or spearheads to spears, simply cut a notch thinner than the head into the shaft and gently but firmly squeeze the head into place. Then carefully align it so that it is strait and bind them in place tightly with some cordage.
To fasten claws or other spikes like stone or boneshard arrowheads to a club, simply bind the spikes with cordage of some kind, align the base of the spikes to the club's head, and tie the cordage around the striking end tightly so that all spikes are evenly spaced apart and point straight outwards.

Note: In some cases, if you have enough knowledge about crafting and you're proficient in using the weapon that you're fastening something to, you don't need to learn this lore from a trainer - you will know about it innately (see Tale's forum post for details).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License