Locksmithing

Locksmithing Overview

Locksmiths are much sought after in Midlight. A locksmith starting out will be able to assist residents in opening their locked containers, which is the most essential skill of a smith. More advanced locksmiths focus on forging duplicate keys and/or installing new locks for their clients.

Note that higher quality lockpicks will make it easier to perform any skill that requires a lockpick.
The quality of a lockpick can be determined by using the inspect command. The highest possible quality for a lockpick is "flawless."

Taught by: Apula, Fefellus, Ititia, Admina
Skills/Actions Difficulty Apula: To Rank Ititia: To Rank Fefellus: To Rank Admina: To Rank
Locksmithing Easy 50 100 80 100
Pick Lock-Unlocking Easy 50 90 65 70
Pick Lock-Locking Average 50 90 60 70
Study Lock Easy 50 90 60 70
Lock Lore Easy 50 90 60 70
Unjam Lock Difficult 50 90 65 70
Jam Lock Easy 50 90 60 70
Fashion Lockpick Average 50 70 60 90
Create Wax Imprint Average 50 70 60 90
Create Clay Mold Difficult 50 70 60 90
Forge Lock Instrument Difficult 50 70 60 90
Install Lock Difficult 50 70 65 90
Uninstall Lock Impossible 50 70 65 90
Wax Letter Etching Average 25 70 60 90
Fashion Keyring Difficult 25 70 60 80

Directions to Apula (Iridine): Walk to Bronze Lane, Nx5, Wx1
Directions to Fefellus (Vetallun): Walk to Vetallun Road, Walk to Vetallun Crossroads, Wx2, Sx1, Ex1
Directions to Ititia (Blackvine): Walk to Vetallun Road, Walk to Vetallun Crossroads, Walk to Blackvine, Sx1, SEx1, Ex4, Sx4, Ex2, Sx1
Directions to Admina (Town of Rock Valley): Walk to Hospice, wait for drover to appear, follow drover, Ex12, Nx2, Ex10, Sx5, Wx1, Nx1


Pick Lock-Unlocking

Usage: unlock <lockable object> with lockpick
Objects which can be locked: doors (with permission), chests, trunks, coffers, cabinets, boxes, scroll cases, gates, and more.

What it looks like:

unlock chest with lockpick
[Success: 5, Roll: 94] You hear a click as a tumbler mechanism releases.

All people new to locksmithing will start with this sub-skill. There is a practice board at Riverside Locks (Apula's shop), which you can unlock indefinitely. With enough skill points, you can learn how to lock containers, which will allow you to carry a practice container around with you. Coffers are very good for this purpose, and many people will let you have one of their spares if you ask.


Pick Lock-Locking

Usage: lock <lockable object> with lockpick
Objects which can be locked: doors (with permission), chests, trunks, coffers, cabinets, boxes, scroll cases, gates, and more.

What it looks like:

lock chest with lockpick
[Success: 5, Roll: 38] You hear a click as a tumbler mechanism closes.

This sub-skill is primarily used for training purposes, but can be useful to locksmiths or clients who need a temporary replacement for a key.


Study Lock

Usage: study <lockable object>

What it looks like:

study chest
[Success: 1, Roll: 98] You carefully study a tumbler mechanism and feel that you have a pretty firm grasp of how its locking mechanism operates. The lock has been jammed, but after further study you are confident that can be fixed.

Studying a container will make your next task easier, but only once. It also has a time limit, which is not explicitly displayed. Studying is arguably the most important skill for a locksmith, because it can get you into a container you might otherwise never be able to crack with your current ranks. It can also speed the process of opening a container that would normally take you quite a few tries to get open.


Lock Lore

Usage: recall lock tumbler

What it looks like:

recall lock tumbler
[Success: 1, Roll: 43] The lock mechanism consists of a basic collection of interlocked metal teeth that slide apart when opened with the appropriate key.

Lock lore offers no mechanical advantage, but it can be useful in gaining skill points, as it can be done anywhere and no tools are required.


Unjam Lock

Usage: unjam <lockable object> with lockpick
Objects which can be unjammed: doors (with permission), chests, trunks, coffers, boxes, cabinets, scroll cases, gates, and more.

What it looks like:

unjam chest with lockpick
[Success: 5, Roll: 9] You carefully twist and manipulate a silver lockpick. You feel an obstruction release, and you have confidence the lock will operate normally now.

When an object (container or door) is jammed, it must be unjammed before it can be unlocked. When working on doors, if a locksmith tries to uninstall a lock and fails, it will jam the lock. The lock must then be unjammed and unlocked before the smith can attempt to uninstall it again.

Note: If you fail (roll under your success) when attempting to unjam an object and you get an echo reading "You manage to jam the mechanism even more," it will take at least one extra successful unjam attempt to get the object unjammed. It is recommended that you study objects before each attempt if they are particularly difficult for you, and if that doesn't help, leave the object for a more skilled smith. Jamming a client's containers worse will make it more difficult for the next locksmith who attempts to open them, and will eat up both the client's and the smith's valuable time.


Jam Lock

Usage: jam <lockable object> with lockpick
Objects which can be jammed: doors (with permission), chests, trunks, coffers, boxes, scroll cases, gates, and more.

What it looks like:

jam chest with lockpick
[Success: 5, Roll: 93] You carefully twist and manipulate a silver lockpick.

Useful mostly for training, this sub-skill can also be used to make it slightly more difficult for another person to get a container open.


Fashion Lockpick

Usage: fashion lockpick from <object>
Objects you can use: wire

What it looks like:

fashion lockpick from wire
[Success: 33, Roll: 46] You take the small, thin piece of wire firmly and work it into a crude lockpick.

All locksmiths start with this skill. Skilled locksmiths can fashion useful lockpicks to lend or to use while traveling. They are cheap to make and will degrade over time, but there is a marked benefit to mastering the skill. The greater the skill, the greater the quality of lockpick created, leading to easier smithing.


Create Wax Imprint

Usage: imprint wax with <item to be copied>
Items that can be used: keys, lockpicks
Items required: item to be copied, wax

What it looks like:

get wax from yellow ceramic jar
imprint wax with lockpick
[Success: 5, Roll: 44] You warm the wax in your hand in preparation for imprinting and form it around the silver lockpick.
imprint wax with lockpick
[Success: 5, Roll: 68] You painstakingly mold an unfinished wax imprint closely around the teeth of a silver lockpick.

Creating a wax imprint is the first step in forging a new key or lockpick. You will need wax, which is sold at Apula's, as well as any other locksmithing shop. Advancing this sub-skill is useful past dropping the success to 5, because as a locksmith improves this skill, the number of attempts required to finish the imprint continues to drop. For example, when starting out, a locksmith might have to imprint the wax successfully 20-30 times before the imprint is complete. A master, however, may only require 4-5 successful attempts to finish the imprint.


Create Clay Mold

Usage: create mold of wax with clay
Items required: wax imprint, clay, tongs, low-flame furnace

What it looks like:

get wax from small white ceramic jar
create mold of wax with clay
[Success: 5, Roll: 51] You massage some clay in your hands, softening it, before applying some to the wax imprint.
imprint wax with lockpick
[Success: 5, Roll: 46] Using the warm clay, you work on wrapping it around the raised wax formation that mimics the original metal.
(Repeat until finished)

Creating a clay mold of a wax imprint is the second step in forging a new item. Clay is required, and is sold at all locksmithing shops.

Before firing a mold, a stylus can be used to label it. To do this, have the mold and a stylus in your hand, then label mold <label text>.

Firing a Clay Mold

When a mold is formed, it must be fired in order to be finished.
To fire a mold, light a furnace with a low flame. In the room with a blackened door east of Apula's, the second furnace is appropriate for firing clay molds. Make sure to have a pair of tongs in your hand, along with the mold you intend to harden.

What it looks like:

light 2 furnace
A wide brick furnace ignites.
heat clay over 2 furnace
Taking care not to burn yourself, you slowly heat a clay mold of a lockpick using the dimly glowing wide brick furnace. Wax dribbles out of the runoff hole under the mold and sputters in the flame.
(Repeat until finished.)
extinguish 2 furnace
You extinguish the dimly glowing wide brick furnace.

The mold is now ready to be used. To destroy a used mold (after forging is complete and all copies are made), use the command CRACK MOLD. This is irreversible, so be sure you or your client wants this done. Remember: discarded items will appear in the Iridine Dumps, which can be scavenged.


Forge Lock Instrument

Usage: forge tool with crucible and mold
Items required: finished mold, crucible, slag, tongs, high-flame furnace

What it looks like:

(Place mold on the ground, put slag in crucible, light the furnace, and have tongs and crucible in hand)
heat crucible over furnace
Holding the crucible using the pair of iron tongs, you keep it steady over the brilliantly glowing blackened iron furnace. The flames lick the base of the crucible hungrily, causing a lump of tin slag to glow with heat.
(Repeat until all that remains is molten metal)
forge tool with crucible and mold
[Success: 1, Roll: 76] You pour some molten metal from a crucible into a hole on top of the mold. After a short while, you crack the clay open to reveal a tin lockpick.
@@(Don't forget to extinguish the furnace!)

This process can be repeated as many times as necessary. Simply refill the crucible with more slag and repeat the above steps. Once finished, you can either crack the mold or offer it to the client in case they want copies in the future.


Install Lock

Usage: install tumbler in <object>
Objects which can have a lock installed: doors (with permission), chests, trunks, cabinets, coffers, boxes, scroll cases, gates, and more.

What it looks like:

install tumbler in coffer
[Success: 50, Roll: 90] You set the placement of the new tumbler mechanism with great care.

Installing a new lock takes patience, as the round-time is very long, and it takes a fair amount of training to have a decent chance of success. Locks can be installed on any lockable object on which the locksmith has permission to work. In many cases, a lock must first be uninstalled before a new lock may be put in place.


Uninstall Lock

Usage: uninstall lock from <object>

What it looks like:

uninstall lock from coffer
[Success: 76, Roll: 80] You manage to break the lock apart into manageable pieces for extraction.

If you fail, there is a chance that you will jam the lock in the process. A lock must be unjammed and unlocked before you can begin extraction. The round-time for uninstalling a lock is much shorter than for installing a new one, but can be especially time-consuming for poorly-trained smiths.


Wax Letter Etching

Usage: etch <wax imprint> <text>

What it looks like:

etch wax H
[Success: 29, Roll: 65] You lift up your thin wooden stylus and quickly etch 'H' onto a wax imprint of a lockpick. You finish and consider your work.

This skill allows a locksmith to imprint a forged item with text. The better a locksmith knows this skill, the more characters they will be able to etch into the items.

Fashion Keyring

Usage: fashion keyring from <wire>

What it looks like:

fashion keyring from wire
[Success: 83, Roll: 85] You take the thick length of tin wire firmly and work it into a tiny tin keyring.

This skill allows a locksmith to craft keyrings. The better a locksmith knows this skill, the larger the keyring they will be able to create. Note that this skill requires the use of thick wire, not to be confused with thin wire that can be made into lockpicks.

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