Locksmithing

Skill Overview

With as many doors as there are in the city of the size of Iridine. Those with the knowledge of how to install, repair and build locks for those doors are a much-needed commodity. A locksmiths duties aren't confined to just doors, there are always those who need a chest found on some adventure or other opened, and are more then willing to pay for the privilege of discovering what lies within.

The locksmiths of Iridine are primarily concentrated around Apula's place of business, and the Guildhall located across the Invex, along Vetallun Road. Apula is always happy to accept any freelance locksmith who wanders into her shop, and will occasionally offer out jobs, when her own hands are tied with other tasks.

Locksmiths are much sought after in Midlight. A locksmith starting out will be able to assist residents in opening their locked containers, which is the most essential skill of a smith. More advanced locksmiths focus on forging duplicate keys and/or installing new locks for their clients.

For guidance on using the skill set, see the Locksmithing Guide.

Skill Info Ranks Taught by Trainer
Skills/Actions Difficulty Apula Ititia Fefellus Admina Clauditis
Locksmithing Easy 50 100 80 100 200
Pick Lock-Unlocking Easy 50 90 65 70 150
Pick Lock-Locking Average 50 90 60 70 150
Study Lock Easy 50 90 60 70 150
Lock Lore Easy 50 90 60 70 150
Unjam Lock Difficult 50 90 65 70 150
Jam Lock Easy 50 90 60 70 150
Fashion Lockpick Average 50 70 60 90 150
Create Wax Imprint Average 50 70 60 90 150
Create Clay Mold Difficult 50 70 60 90 150
Forge Lock Instrument Difficult 50 70 60 90 150
Install Lock Difficult 50 70 65 90 150
Uninstall Lock Impossible 50 70 65 90 150
Wax Letter Etching Average 25 70 60 90 125
Fashion Keyring Difficult 25 70 60 80 125

Directions to Apula (Iridine): Walk to Bronze Lane, Nx5, Wx1
Directions to Fefellus (Vetallun): Walk to Vetallun Road, Walk to Vetallun Crossroads, Wx2, Sx1, Ex1
Directions to Ititia (Blackvine): Walk to Vetallun Road, Walk to Vetallun Crossroads, Walk to Blackvine, Sx1, SEx1, Ex4, Sx4, Ex2, Sx1
Directions to Admina (Town of Rock Valley): Walk to Hospice, wait for drover to appear, follow drover, Ex12, Nx2, Ex10, Sx5, Wx1, Nx1
Directions to Clauditis (Seld): Walk to Seld (Town Square), Nx2, Wx4, N

Notes on Learning

Skill Details

#Pick Lock-Unlocking unlock <lockable object> with <lockpick>

All people new to locksmithing will start with this sub-skill. There is a practice board at Riverside Locks (Apula's shop), which you can unlock indefinitely. With enough skill points, you can learn how to lock containers, which will allow you to carry a practice container around with you. Coffers are very good for this purpose, and many people will let you have one of their spares if you ask.

This difficulty of this skill is affected by the lighting of your environment. Make sure you are in a well-lit room to have the best chance of success.

Required Tools: Lockpick.

This skill has a chance of naturally increasing a character's Reasoning, Perception & Judgement.

When you see this in use you see:

> unlock chest with lockpick
[Success: 5, Roll: 94] You hear a click as a tumbler mechanism releases.

#Pick Lock-Locking lock <lockable object> with <lockpick>

This sub-skill is primarily used for training purposes, but can be useful to locksmiths or clients who need a temporary replacement for a key.

Required Tools: Lockpick.

This skill has a chance of naturally increasing a character's Reasoning & Perception.

When you see this in use you see:

> lock chest with lockpick
[Success: 5, Roll: 38] You hear a click as a tumbler mechanism closes.

#Study Lock study <lockable object>

Studying a container will make your next task easier, but only once. It also has a time limit, which is not explicitly displayed. Studying is arguably the most important skill for a locksmith, because it can get you into a container you might otherwise never be able to crack with your current ranks. It can also speed the process of opening a container that would normally take you quite a few tries to get open.

When you see this in use you see:

> study chest
[Success: 1, Roll: 98] You carefully study a tumbler mechanism and feel that you have a pretty firm grasp of how its locking mechanism operates. The lock has been jammed, but after further study you are confident that can be fixed.

#Lock Lore recall lock tumbler

Lock lore offers no mechanical advantage, but it can be useful in gaining skill points, as it can be done anywhere and no tools are required.

This skill has a chance of naturally increasing a character's Willpower, Reasoning, Judgement & Memory.

When you see this in use you see:

> recall lock tumbler
[Success: 1, Roll: 43] The lock mechanism consists of a basic collection of interlocked metal teeth that slide apart when opened with the appropriate key.

#Unjam Lock unjam <jammed object> with <lockpick>

When an object (container or door) is jammed, it must be unjammed before it can be unlocked. It may take several attempts at unjamming an object. When working on doors, if a locksmith tries to uninstall a lock and fails, it will jam the lock. The lock must then be unjammed and unlocked before the smith can attempt to uninstall it again.

This difficulty of this skill is affected by the lighting of your environment. Make sure you are in a well-lit room to have the best chance of success.

Required Tools: Lockpick.

Note: If you fail (roll under your success) when attempting to unjam an object, you may get an echo reading, "You manage to jam the mechanism even more." Jamming on object even more will take extra effort to unjam it. If an object is too tough, it is recommended that you study it before each attempt. If that doesn't help enough, leave the object for a more skilled smith. Jamming a container worse will make it more difficult for the next locksmith who attempts to open them, and will eat up both the possible client's and the smith's valuable time.

When you see this in use you see:

> unjam chest with lockpick
You manage to jam the mechanism even more.
[Success: 5, Roll: 1] You carefully twist and manipulate a silver lockpick.

> unjam chest with lockpick
The lock gives some, but is not completely unjammed.
[Success: 5, Roll: 69] You carefully twist and manipulate a silver lockpick.

> unjam chest with lockpick
[Success: 5, Roll: 100] You carefully twist and manipulate a silver lockpick. You feel an obstruction release, and you have confidence the lock will operate normally now.

#Jam Lock jam <locked object> with lockpick

Useful mostly for training, this sub-skill can also be used to make it slightly more difficult for another person to get a container open.

Required Tools: Lockpick.

When you see this in use you see:

> jam chest with lockpick
[Success: 5, Roll: 93] You carefully twist and manipulate a silver lockpick.

#Fashion Lockpick fashion lockpick from <thin wire>

Skilled locksmiths can fashion temporary lockpicks from thin wire to give out or to use while traveling. They are easy to make and will degrade over time, but there is a marked benefit to mastering the skill. The greater the skill, the greater the quality of lockpick created, leading to easier locksmithing.

Required Tools: A thin length or wire.

When you see this in use you see:

> fashion lockpick from wire
[Success: 1, Roll: 83] You take the thin length of tin wire firmly and work it into a carefully twisted tin lockpick.

#Create Wax Imprint imprint <wax> with <locking tool>

Creating a wax imprint is the first step in forging a new key or lockpick. You will need wax, which is sold at Apula's, as well as any other locksmithing shop. Advancing this sub-skill is useful past dropping the success to 5, because as a locksmith improves this skill, the number of attempts required to finish the imprint continues to drop. For example, when starting out, a locksmith might have to imprint the wax successfully 20-30 times before the imprint is complete. A master, however, may only require 4-5 successful attempts to finish the imprint.

A stylus can be used to label your completed wax imprint. To do this, have the mold and a stylus in your hand, then label wax <label text>.

If you are unsatisfied with your current wax imprint due to some unfortunate rolls, you can always use the "squeeze <wax>" command to start over, saving your piece of wax.

Required Tools: Jar of wax, a key/lockpick (to copy).

This is a required step in Forging Locking Tools.

When you see this in use you see:

> get wax from yellow ceramic jar
You scoop out a bit of wax.

> imprint wax with lockpick
[Success: 1, Roll: 44] You warm the wax in your hand in preparation for imprinting and form it around the silver lockpick.

> imprint wax with lockpick
[Success: 1, Roll: 68] You painstakingly mold an unfinished wax imprint closely around the teeth of a silver lockpick.

> imprint wax with lockpick
[Success: 1, Roll: 29] You carefully remove a silver lockpick from the wax imprint and survey your finished work.

#Create Clay Mold create mold of <imprinted wax> with <clay>

Creating a clay mold of a wax imprint is the second step in forging a new item. A completed clay mold must be heated to harden before it can be used to forge a locking tool.

A stylus can be used to label your mold. To do this, have the mold and a stylus in your hand, then label mold <label text>.

If you are unsatisfied with an in-progress clay mold due to some unfortunate rolls, you can recycle the clay by putting the incomplete mold back into your clay jar, and the scooping it back out as a fresh chunk of clay. This can help you preserve clay.

If you are unhappy with your mold, or wish to get rid of it after forging the desired item, you can use the "crack <mold>" command to destroy it.

Required Tools: Fully Imprinted wax, clay, low-heat source.

This is a required step in Forging Locking Tools.

When you see this in use you see:

> get clay from small white ceramic jar
You scoop out a bit of clay.

> create mold of wax with clay
[Success: 1, Roll: 51] You massage some clay in your hands, softening it, before applying some to the wax imprint.

> imprint wax with lockpick
[Success: 1, Roll: 46] Using the warm clay, you work on wrapping it around the raised wax formation that mimics the original metal.

> imprint wax with lockpick
[Success: 1, Roll: 86] Adding some final touches to the mold, you soon have the imprint completely encased in clay with a small hole for the wax to runoff from. It is ready to be baked.

#Forge Lock Instrument forge tool with <crucible> and <mold>

With crucible and tongs in-hand, you pour the molten metal into the ready mold in front of you. The metal can always be reheated and this process can be repeated as many times as necessary to obtain the best results. Simply refill the crucible and repeat the steps. Once finished, you can either crack or keep the mold for future copies. Don't forget to extinguish the furnace once you're done, to save fuel for the next time.

To prepare the molten metal, a slag of metal must first be heated over a high-flame furnace. (no skill required)

Required Tools: Hardened mold, crucible (metal within), tongs, high-heat source.

This is a required step in Forging Locking Tools.

When you see this in use you see:

> forge tool with crucible and mold
[Success: 1, Roll: 76] You pour some molten metal from a crucible into a hole on top of the mold. After a short while, you crack the clay open to reveal a silver lockpick.

#Install Lock install <tumbler> in <object>

Installing a new lock takes patience, as the round-time is very long, and it takes a fair amount of training to have a decent chance of success. Locks can be installed on any lockable object on which the locksmith has permission to work. In many cases, a lock must first be uninstalled before a new lock may be put in place.

Required Tools: A tumbler mechanism.

When you see this in use you see:

> install tumbler in trunk
[Success: 1, Roll: 73] You set the placement of the new tumbler mechanism with great care.

#Uninstall Lock uninstall lock from <object>

If you fail, there is a chance that you will jam the lock in the process. A lock must be unjammed and unlocked before you can begin extraction. The round-time for uninstalling a lock is much shorter than for installing a new one, but can be especially time-consuming for poorly-trained smiths.

When you see this in use you see:

> uninstall lock from coffer
[Success: 76, Roll: 80] You manage to break the lock apart into manageable pieces for extraction.

#Wax Letter Etching etch <imprinted wax> <text>

This skill allows a locksmith to imprint a wax imprint with text. Once the wax is used to forge a locking tool, the etched text will be visible. The better a locksmith knows this skill, the more characters they will be able to etch into the items.

Required Tools: A thin wooden stylus.

This is an optional step in Forging Locking Tools.

When you see this in use you see:

> etch wax Apula
[Success: 5, Roll: 65] You lift up your thin wooden stylus and quickly etch 'Apula' onto a wax imprint of a lockpick. You finish and consider your work.

#Fashion Keyring fashion keyring from <thick wire>

This skill allows a locksmith to craft keyrings. The more skilled the locksmith, the larger the keyring they will be able to create. Note that this skill requires the use of thick wire, not a thin wire.

Required Tools: A thick length of wire.

When you see this in use you see:

> fashion keyring from wire
[Success: 5, Roll: 65] You take the thick length of tin wire firmly and work it into a large tin keyring.

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