Archery


The archer is both dangerous and vulnerable, playing the role of the sniper, but generally defenseless when the enemy is upon him. Archery as a more serious form of civil combat, while not as steeped in tradition as many other forms of weaponry, has become increasingly more common in recent decades. Looked down on by the rank and file of the Legions, the lack of significant range limits the use of archers in war, leaving the weapon more suited for hunting and banditry. Many prominent bandit archers have been known to prowl the roads and forests of the Republic, causing extensive grief for travellers. The Legion is often tasked with hunting down and putting an end to these enemies of the Republic.

The technology of the bow itself is just emerging in Midlight, with the Iridine short bow being the weapon of choice for those who fancy themselves archers. The short bow is made of a composite of materials. The heart of the bow is often a piece of ash, reinforced on its inside curve with horn and on its outside surface with a layer of sinew. Horn nocks are regularly attached to either end of the bow to hold its waxed sinew string in place.

Skill Info Ranks Taught by Trainer
Skill/Action Difficulty Hands Range Wound Fern Brauthos
Archery Easy - - - 100 125
Basic Shot Average 2 Missile Pierce 50 75
Parting Shot Average 2 Close Pierce 50 75
Foot Shot Difficult 2 Missile Pierce 50 75
Head Shot Difficult 2 Missile Pierce 50 75
Hand Shot Difficult 2 Missile Pierce 50 75
Rapid Fire Shot Difficult 2 Missile Pierce 50 75
Quick Load Average - - - 50 75
Simple Stringing Easy - - - 50 75
Simple Unstringing Easy - - - 50 75
Point Blank Targeting Impossible - - - 50 75
Long-Range Targeting Difficult - - - 50 75
Steady Aim Average - - - 50 75
Range Assessment Average - - - 50 75
Quick String Average - - - 50 75
Off-Position Firing Difficult - - - 50 75
Wind Gauging Impossible - - - 50 75
Slope Gauging Average - - - 50 75
Quick Draw Impossible - - - 50 75
Shot Timing Average - - - 50 75
Shot Breathing Difficult - - - 75 90
Archer's Grip Impossible - - - 75 90
Skill Prerequisites
Parting Shot 20 Ranks in Point Blank Targeting
20 Ranks in Steady Aim
Foot Shot 20 Ranks in Basic Shot
20 Ranks in Steady Aim
Head Shot 40 Ranks in Basic Shot
40 Ranks in Steady Aim
Hand Shot 20 Ranks in Basic Shot
20 Ranks in Steady Aim
20 Ranks in Foot Shot

Directions to Fern (Vetallun): walk to Vetallun Road, walk to Vetallun Crossroads, S, W
Directions to Brauthos (Town of Rock Valley): Walk to Hospice, wait for drover to appear, follow drover, Ex10, Nx2, Wx3, Nx7, E


Basic Shot shoot

The basic archer shot. Fire an arrow at the intended target. As an archer continues to train this technique to higher and higher levels of expertise, he will be able to draw the bowstring further and loose the arrow truer, resulting in a much more powerful arrow and much more grevious wounds for the unfortunate victim.

When you see this in use you see:
A man in a hooded cloak fires an iron-tipped arrow from a short bow at a thug. An iron-tipped arrow connects with a satisfying *THUNK*. He suffers a deep puncture to his neck.


Parting Shot partshot

This fast shot can only be used at point blank range, but allows an archer to retreat away from his target while firing at it.


Foot Shot footshot

Once the archer has learned enough about precision shooting to aim for a particular body part, he can begin targetting sensitive areas, such as the foot. If successful, a stinging foot shot to the ankle forces the target to pass a willpower check or stumble onto his knees. If very successful, the arrow will bind the target's foot to the ground, forcing the target to struggle to free themselves before moving freely again. The complexity of hitting a shifting foot in mid-battle makes this a difficult and risky shot, at best.

When you see this in use you see:
A man in a hooded cloak fires an iron-tipped arrow from a short bow at a thug. A thug suffers a puncture to his left foot! The shot pins him to the ground!


Head Shot headshot

If the archer continues studying precision shooting long enough, he can begin attempting to fire a disorienting shot at the target's head. If successful, and if the target survives the jolt to the skull, the target must pass a willpower check or be stunned. If very successful, the shot will stun the target irregardless of willpower. This technique is as complex and difficult as Foot Shot. Obviously, the viability and effectiveness of this shot is greatly reduced if the target is wearing a heavy helmet or other form of head protection.

When you see this in use you see:
A man in a hooded cloak fires an iron-tipped arrow from a short bow at a thug. A thug's bronze helmet absorbs the impact of the blow.


Hand Shot handshot

Continuing to study the art of precision shooting, the archer can learn to fire at the target's weapon hand. This technique can potentially disarm a held weapon if successful.

When you see this in use you see:
A man in a hooded cloak takes careful aim with his iron-tipped arrow, targeting the hand. A thug sways to one side to avoid a man in a hooded cloak's attack.


Rapid Fire Shot rapid

Allows the archer to fire off two shots at a time in rapid succession. However, the shots suffer an accuracy penalty because of the rushed nature of the technique. For most archers, this technique is significantly faster than trying to fire two single shots separately. However, for archers that are naturally extremely fast, this technique might prove less useful because it does not provide any noticeable speed improvement over firing single shots.

When you see this in use you see:
A man in a hooded cloak fires an iron-tipped arrow from a short bow at a thug. An iron-tipped arrow connects with a satisfying *THUNK*. He suffers a gaping wound to his waist.
A man in a hooded cloak fires an iron-tipped arrow from a short bow at a thug. An iron-tipped arrow connects with a satisfying *THUNK*. He suffers a deep puncture to his chest.


Quick Load quickload <bow>

A serious archer must learn how to quickly draw an arrow and load the bow in the heat of battle. Mastering this technique is a must, as it significantly reduce the amount of time you'll spend fumbling with arrows between each shot.

When you see this in use you see:
With a quick fluid motion a man in a hooded cloak loads a short bow.


Simple Stringing string <bow> with <string>

The basic action of stringing the bow. You'll find it relatively hard to shoot the bow if you don't do this first.

When you see this in use you see:
A short bow wobbles as a man in a hooded cloak attempts to stretch a string over its nock.


Simple Unstringing unstring <bow>

The basic action of unstringing the bow.

When you see this in use you see:
A man in a hooded cloak struggles with his wobbling short bow before finally managing to slip a bow string off it's upper nock.


Point Blank Targeting

Each two ranks of this passive skill offsets the penalty associated with firing at point blank range by one point. At rank 100, the penalty is fully negated. Note that this skill only works when you are in a room too small to otherwise shoot, less than forty feet square. It won't help you in a room forty feet square or larger.


Long-Range Targeting

Each two ranks of this passive skill offsets the penalty associated with firing at long ranges by one point.


Steady Aim aim

The archer takes some time to carefully aim the shot. The bonus to the next shot is proportional to the degree of success of the aim.

When you see this in use you see:
Holding his short bow steady, a man in a hooded cloak aims at a thug.


Range Assessment range

Helps the archer determine how far away a target is and how difficult that target will be to hit.

When you see this in use you see:
An Iridine soldier appears to be about two hundred sixty feet away.
The range between you and your target will make this a difficult shot.
There is a slight breeze which can affect your arrow's flight.


Quick String quickstring <bow>

Quickly draws and strings the bow in a single, smooth motion.

When you see this in use you see:
In a quick and effortless motion, a man in a hooded cloak draws his short bow and strings it.


Off Position Firing

Each two ranks of this passive skill offsets the penalty associated with firing from a position other than standing by one point.


Wind Gauging

Each two ranks of this passive skill offsets the penalty associated with firing in wind by one point.


Slope Gauging

Each two ranks of this passive skill offsets the penalty associated with firing up a slope by one point.


Quick Draw quickdraw <bow>

Quickly draws, strings, and loads the bow in a single, fluid motion.

When you see this in use you see:
A man in a hooded cloak attempts to quick draw a short bow, but ends up looking rather baffled instead.

A man in a hooded cloak wields a short bow in both hands.
In one fluid motion, A man in a hooded cloak draws his short bow, strings and loads it.


Shot Timing

A pitched battle is a chaotic meddly of men, bronze and wood. Getting a steady bead on a single target within a melee is next to impossible for an untrained archer. Shooting into a brawl endagers everyone involved, friend or foe. An experienced archer avoids this only through patience, timing and luck. (Every rank in Shot Timing reduces the chance of friendly fire by 2%. Enough ranks will guarantee that an AIMED shot will not hit a friendly combatant. There is still a 5% chance to hit a friendly target without aiming, even with Shot Timing at rank 50.)


Shot Breathing

With enough training in Shot Breathing, you are able to raise your perception in combat situations. A grandmaster in this skill will be equivalent to low-end great perception.

When you see this in use you see:
(This is a passive skill that improves your perception, making it easier to hit targets.)


Archer's Grip

With enough training in Archer's Grip, you are able to raise your dexterity in combat situations. A grandmaster in this skill will be equivalent to low-end great dexterity.

When you see this in use you see:
(This is a passive skill that improves your dexterity, making it significantly easier to hit targets.)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License