Archery

The archer is both dangerous and vulnerable, playing the role of the sniper, but generally defenseless when the enemy is upon him. Looked down on by the rank and file of the legions, the lack of significant range limits the use of archers in war, leaving the weapon more suited for hunting and banditry.

The technology of the bow itself is just emerging in Midlight, with the Iridine Short Bow the weapon of choice for those who fancy themselves archers. The short bow is made of a composite of materials. The heart of the bow is a piece of ash, reinforced on its inside curve with horn and on its outside surface with a layer of sinew. Horn nocks are been attached to either end of the bow to hold its waxed sinew string in place.

Archery
Skill Info Ranks Taught by Trainer
Skill/Action Difficulty Hands Range Wound Fern Brauthos
Archery Easy - - - 100 125
Basic Shot Average 2 Missile Pierce 50 75
Parting Shot Average 2 Close Pierce 50 75
Foot Shot Difficult 2 Missile Pierce 50 75
Head Shot Difficult 2 Missile Pierce 50 75
Hand Shot Difficult 2 Missile Pierce 50 75
Rapid Fire Shot Difficult 2 Missile Pierce 50 75
Quick Load Average - - - 50 75
Simple Stringing Easy - - - 50 75
Simple Unstringing Easy - - - 50 75
Point Blank Targeting Impossible - - - 50 75
Long-Range Targeting Difficult - - - 50 75
Steady Aim Average - - - 50 75
Range Assessment Average - - - 50 75
Quick String Average - - - 50 75
Off-Position Firing Difficult - - - 50 75
Wind Gauging Impossible - - - 50 75
Slope Gauging Average - - - 50 75
Quick Draw Impossible - - - 50 75
Shot Timing Average - - - 50 75
Shot Breathing Difficult - - - 75 90
Archer's Grip Impossible - - - 75 90

Directions to Fern (Vetallun): walk to Vetallun road, walk to Vetallun crossroads, S, W
Directions to Brauthos (Rock Valley): Northwest corner of town

Skill Prerequisites
Parting Shot 20 Ranks in Point Blank Targeting
20 Ranks in Steady Aim
Foot Shot 20 Ranks in Basic Shot
20 Ranks in Steady Aim
Head Shot 40 Ranks in Basic Shot
40 Ranks in Steady Aim
Hand Shot 20 Ranks in Basic Shot
20 Ranks in Steady Aim
20 Ranks in Foot Shot

Basic Shot

Usage: shoot <target>

The basic archer shot. Fire an arrow at the intended target. The more skilled you are at this technique, the more damage you will be able to do with your arrows.

When you see this in use you see:

A man in a hooded cloak fires a short bow to the west striking a thug, causing a severe puncture.

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Parting Shot

Usage: Partshot <target>

This fast shot can only be used at point blank range, but allows you to retreat while shooting.

When you see this in use you see:

(need more info)

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Foot Shot

Usage: footshot <target>

The archer has learned enough about precision shooting as to aim for a particular body part, in this case the foot. If successful, the stinging shot to the ankle forces the target to pass a willpower check or stumble onto his knees. If very successful, the arrow will bind the target's foot to the ground. The complexity of hitting a shifting foot in mid-battle makes this a difficult and risky shot, at best.

When you see this in use you see:

A man in a hooded cloak fires an iron-tipped arrow from a short bow at you. You suffer a puncture to your left foot! The shot pins you to the ground!

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Head Shot

Usage: headshot <target>

The archer has learned enough about precision shooting as to aim for a particular body part, in this case the head. If successful, the jolt to the skull (presuming the target survives) forces the target to pass a willpower check or get stunned. If very successful, the shot will stun the target irregardless of willpower. This technique is as complex and difficult as Foot Shot.

When you see this in use you see:

A man in a hooded cloak fires an iron-tipped arrow from a short bow at you. Your bronze helmet absorbs the impact of the blow.

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Hand Shot

Usage: handshot <target>

This technique allows the archer to carefully aim a shot at the target's hand, potentially disarming a held weapon.

When you see this in use you see:

(need more info)

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Rapid Fire Shot

Usage: rapid <target>

Allows the archer to fire off two shots at a time in rapid succession.

When you see this in use you see:

A man in a hooded cloak fires a short bow to the west striking a thug, causing a severe puncture.
A man in a hooded cloak fires a short bow to the west striking a thug, causing a severe puncture.

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Quick Load

Usage: quickload bow

A serious archer must learn how to quickly draw an arrow and load the bow in the heat of battle. This technique can significantly reduce the amount of time you'll spend fumbling with arrows between each shot.

When you see this in use you see:

With a quick fluid motion a man in a hooded cloak loads a short bow.

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Simple Stringing

Usage: string short bow with string

The basic action of stringing the bow.

When you see this in use you see:

A short bow wobbles as a man in a hooded cloak attempts to stretch a string over its nock.

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Simple Unstringing

Usage: unstring bow

The basic action of unstringing the bow.

When you see this in use you see:
A man in a hooded cloak struggles with his wobbling short bow before finally managing to slip a bow string off it's upper nock.

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Point Blank Targeting

Usage: passive

Reduces the penalty fire at point blank by 1 with every 2 ranks. At rank 100 will fully negate this penalty.

NOTE:This skill only works when you are in a room too small to otherwise shoot (less than fourty feet square). It won't help you in a room fourty feet square or larger.

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Long Range Targetting

Usage: passive

Each two ranks of this action offsets the penalty associated with firing at long ranges by one point.

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Steady Aim

Usage: aim <target>

The archer takes some time to carefully aim the shot. The bonus to the next shot is proportional to the degree of success of the aim.

When you see this in use you see:

Holding his short bow steady, a man in a hooded cloak aims at a thug.

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Range Assessment

Usage: range <target>

Helps the archer determine how far away a target is and how difficult that target will be to hit.

When you see this in use you see:

An Iridine soldier appears to be about two hundred sixty feet away.
The range between you and your target will make this a difficult shot.
There is a slight breeze which can affect your arrow's flight.

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Quick String

Usage: quickstring bow

Draws and strings the bow in a smooth rapid motion.

When you see this in use you see:

In a quick and effortless motion, a man in a hooded cloak draws his short bow and strings it.

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Off Position Firing

Usage: passive

Each two ranks of this action offsets the penalty associated with firing from a position other than standing by one point.

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Wind Gauging

Usage: passive

Each two ranks of this action offsets the penalty associated with firing in wind by one point.

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Slope Gauging

Usage: passive

Each two ranks of this action offsets the penalty associated with firing up a slope by one point.

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Quickdraw

Usage: quickdraw bow

Draws, strings, and loads the weapon in one smooth motion.

When you see this in use you see:

A man in a hooded cloak attempts to quick draw a short bow, but ends up looking rather baffled instead.

A man in a hooded cloak wields a short bow in both hands.
In one fluid motion, A man in a hooded cloak draws his short bow, strings and loads it.

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Shot Timing

Usage: passive

A pitched battle is a chaotic meddly of men, bronze and wood. Getting a steady bead on a single target within a melee is next to impossible for an untrained archer. Shooting into a brawl endagers everyone involved, friend or foe. An experienced archer avoids this only through patience, timing and luck.

NOTE: Every rank in Shot Timing reduces the chance of friendly fire by 2%
NOTE: Enough ranks will guarantee an AIMED shot will not hit a friendly combatant. There is still a 5% chance to hit a friendly target without aiming with rank 50.

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Shot Breathing

Usage: passive

With enough training in Shot Breathing, you are able to raise your perception in combat situations. A grandmaster in this skill will be equivalent to low-end great perception.

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Archer's Grip

Usage: passive

With enough training in Archer's Grip, you are able to raise your dexterity in combat situations. A grandmaster in this skill will be equivalent to low-end great dexterity.

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