Monlon Invasion

Monlon Invasion!

The City of Monlon is being invaded! (page under construction)

A rumor is circulating around:
The Kelestians have invaded Monlon! Assistant governor Vaestia Elavia Santum has been reported dead, and the governor Cascar Olgulan remains missing. Although Iridine's heroes continue to come to their aid, the people of Monlon live in apprehension and take shelter when the fighting spills into the streets. Many speculate as to the reason for this attack, but for now it remains a mystery.

303rd Year of the Republic, 6th day of Jemros:
The streets of Vetallun were full of commotion for several days as Legio II finished preparations for movement and began marching through the streets headed to the east. Tall standard poles bearing banners were held closely in front of the formations, wagons and carts in the middle closely guarded by the soldiers followed up by rear security and support personnel.

The Kelestians have begun their attack on Monlon and the city is no longer safe. These deadly barbarians now roam freely outside of the city walls, both day and night, while scouts and raiders manage to make their way within the city walls during night. It is recommended to travel in groups when venturing outside the city gates.

These barbarians are carrying weapons and armor that had not yet been seen in the Republic before! They make use of Falcata, Falx, Chainblade and Slings. These brand new skillsets are not yet available, but may become so at a later time!


Enemy Location

  • During the night, Scouts and Raiders make their way within the city walls and will attack anyone venturing on the main roads. These enemies are fairly unskilled. (~300 TCR should be fine)
  • Directly outside of the city gates you will find Mercenaries, Warriors and Raiders. (~800-1000 TCR should be fine)
  • On the way to the Ravines are the Monlon Battlefields, which is comprised of Ravagers, Mountaineers, Menaces, Contemplatives, Raiders, Ascetics, Mercenaries and Warriors. (3000+ TCR should be fine with a group - do not venture alone)
  • On the way to the Mines you will find Mountaineers, Servitors, Mercenaries and Warriors. (2000+ TCR should be fine with a group, 3000+ TCR should be fine solo)
  • In the Mines you will find Servitors and Tunnelers. Along with the regular rats, molerats, serpents and bats.
  • On the way to the Barracks you will find Raiders, Mercenaries and Warriors. They are the same as the ones you will find just outside of the gates.
  • On the rowboats across Lake Monlon you will find Divers.
  • Inside the Barracks you will find the regular Chauliodus Sloani, Statorus and Pungopiscor. You will also find Scouts and Raiders, which are the same as the ones found in the city during the night.

Enemies:

- Scout:

- Sentry:

- Raider: A robust Kelestian raider seems reasonably trained in fighting, and appears capable enough to hold her own. She is wielding a sharpened bronze falx and seems to be learned in its use.

- Mercenary: A vicious-looking mercenary has the look of battle experience about him, and could be dangerous in a fight. He is wielding a sharpened tin falcata and seems to be outstanding in its use.

- Warrior: A gutsy Kelestian warrior has been considerably trained in combat, well enough to perform decently in a fight. He is ready for battle but still not a warrior. He is wielding a polished bronze falcata and seems to be a master in its use. He is wielding a pale white round shield with a pointed metal boss and seems to be familiar in its use.

- Servitor: An adept Kelestian servitor seems reasonably trained in fighting, and appears capable enough to hold his own. He is wielding a stone hammer with a square head and seems to be a grand master in its use.

- Tunneler: A grungy Kelestian tunneler seems reasonably trained in fighting, and appears capable enough to hold his own. He is wielding an iron pick axe with leathery grips and seems to be a grand master in its use.

- Mountaineer: A tall Kelestian mountaineer has been considerably trained in combat, well enough to perform decently in a fight. He is ready for battle but still not a warrior. He is wielding a bronze chainblade and seems to be a grand master in its use.

- Contemplative: A reverent Kelestian contemplative has been in quite a few fights, by the look of her. She seems well trained and more than capable of holding her own in battle. She is carrying a wooden staff tipped with tin blades but obviously has no idea how to use it properly.

- Ravager: A fierce Kelestian ravager has been in more battles than you could count, and has the stance of an extremely dangerous warrior. This person is amongst the most elite fighters around. He is wielding a long bronze falx with a dull finish and seems to be a grand master in its use.

- Menace: A wiry Kelestian menace has the look of battle experience about her, and could be dangerous in a fight. She is wielding a military sling with braided hemp cords and seems to be a grand master in its use. She is carrying a pale white square shield with pointed metal corners and boss but obviously has no idea how to use it properly.

- Ascetic: A weathered Kelestian ascetic has been in quite a few fights, by the look of him. He seems well trained and more than capable of holding his own in battle. He is wielding a bronze chainblade with an engraved ring and seems to be a grand master in its use.

- Divers: #1 A sun-kissed Kelestian diver has the look of battle experience about her, and could be dangerous in a fight. She is wielding a polished bronze dagger with a lacquered wooden handle and seems to be a grand master in its use. #2 A sun-kissed Kelestian diver has the look of battle experience about her, and could be dangerous in a fight. She is wielding a polished tin-tined trident with a lacquered wooden haft and seems to be a grand master in its use.

Armor:

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