National Lores

Aestivan League

Aestiva Surveyor Lore

The Aestivan League is a nation solidly built upon some of the most wild lands. Just as the Aestivan engineer can pave over rugged mountains and deep marshes, unyielding determination is the path to success the nation has become famous for. In taming these wild lands, scouts and surveyors plot the way with order and precision, spending many of their nights in self-made shelters.
[This character receives a bonus to Shelter Building, and can use the skill untrained.]
Usage: build shelter

Aestiva Spear Hurling Lore

The Aestivan League is purported to have a history as long as Iridine's, and some scholars surmise that the nation was originally settled by a landless company of soldiers who chose to carve out a permanent home for themselves. In both war and ceremony, the spear holds a special place among Aestiva's people. Due to their martial approach to life, Aestivan depictions of Ereal take the form of a soldier and protector, wielding spear and shield. Most families include a demonstration of spear throwing as a rite of passage for young men and women entering adulthood.

[This character receives a bonus to Spear Throw, and can use the skill untrained.]

Usage: throw <spear> at <target>

Aestiva Signalfire Lore

Men and women of the Aestivan League enjoy a life of well planned order. Many travelers to their lands even feel bewilderment as each street and building is laid with repetitive lines and precise orientation. This level of order does not come naturally, and the wilds of nature must be cut back according to the engineer's plans. Aestivan scouts and surveyors take clean measurements, marking lines for s with towering bonfires on the horizon. Whatever scrub and brush cannot be used for building materials serve a purpose lighting the way.

[This character can light bonfires out of suitable quantities of wooden items.]

Usage: light <group of wooden items>

Altene

Altene Fangstave Heritage Lore

Crafting an Altene Fangstave is as much making a weapon as making a statement of defiance. When Alterod ordered his army to craft them he knew true desperation and he knew how helpless an unarmed warrior felt. Every Altene child is taught to craft a fangstave, for it is part of their heritage and so they might face their death always prepared. Making one requires a blade to be drawn along the last six inches of the sapling, sharpening it into a point.
[This character receives a bonus to crafting fangstaves, and can use Craft Basic Stave untrained.]

Usage: craft fangstave [from] <sapling>

AND

When the Altene people encountered the fire of Erai'theran, they hardened into the tool he wished them to be. It is the same with a fangstave - until it has felt the kiss of a proper flame and hardened, it is not the tool that it is truly meant to be. The temperature of the fire as of great importance; a hotter fire will endanger the wood. Holding the fangstave in the coals, you allow the heat to roll around the fangstave slowly turning it while never allowing flame to take hold.

[This character has the ability to temper fangstaves, increasing their lethality in combat.]

Usage: temper <fangstave> [in] <fire>

Altene Oath Lore

From the common craftsman to the finest mercenaries, Altenes are raised with a stern code of honor which is religiously adhered to. Its tenets are few and simple: an Altene, above all else, must honor their word, employer, and people. Even considering breaking a contract is a bad thing, and the word 'oathbreaker' can and has caused tavern brawls when flung carelessly. Due to this tradition, Altenes are often well paid for their devotion to duty.

[This character receives a bonus to pay for completing some in-game missions.]

Cinera

Cineran Silent Blade Lore

Any Cineran worth their salt carry at all times on their person, a small blade of some sort. If many of them are proficient with the weapon, even more are lethal with it. Every single Cineran male believes himself to be an expert with the blade, and many Cineran women find themselves in servitude if they cannot handle a fighting-dirk. Having your blade in hand at that pivotal moment can be the difference between life and death. For you, drawing a blade comes naturally.

[This character receives a bonus to Knife Stealthy Draw, and can use the skill untrained.]

Usage: draw <small bladed weapon>

Cinera Dominance Lore

The nation of Cinera is a place where the the strong pitilessly prey on the weak and relationships of power and slavery are the basis of society. Cinerans own and are owned by others in a hierarchy from the lowest commoner to the most powerful warlord. In this warlike society, feats of arms are a person's greatest assets and gauging your opponent's strength can be a matter of survival.

[This character receives a bonus to Assess Target, and can use the skill untrained.]

Usage: combatassess <target>

Gadaene

Gadaene Rag Picker Lore

While known to the outside world as a colorful, fun-loving people, the kingdom of Gadaene spends significant time and resources preparing for war, primarily against their perennial enemies in Sostaeran. A Gadaene soldier's strength lies in adaptability, initiative, and natural instinct on the battlefield, but it does not translate well to the healer's tent. Many become accustom to taking their recovery into their own hands so they can get back into the action.

[This character receives a bonus to picking out healer's stitches.]

Usage: pick stitches from <body part>

Gadaene Toss Lore

A superbly imaginative and individualistic people, the kingdom of Gadaene thrives on exuberance and flashiness. Gadaenes live for the moment, in constant motion towards the next experience. Entertainers such as musicians, poets, and actors flourish, and many a festiv include juggling and tossing attractions into their act.

[This character receives a bonus when throwing ordinary objects.]

Usage: throw <item> at <target>

Iridine

Iridine First Aid Lore

Iridine is a nation fueled by industry, intrigue, and war. While the common head count may live miles away from the front lines, danger takes many forms, from simple scrapes and bruises working in the harbor to a wild lion accidentally loosed from the colosseum. In areas rife with overpopulation, Iridine's healers are overworked every day. Many injured Iridinians would rather tie on a bandage themselves and get back to work rather than journey to the local hospice or temple.

[This character receives a bonus to Bandage Wound, and can use the skill untrained.]

Usage: bandage <body part> with bandage

Iridine Protection Lore

Iridine is a great and growing center of trade and the capital of the small but powerful Iridine Republic, a nation of high political ideals and practical philosophies. At a time when threats seem to come from all sides, even the most prominent senator can use a guard. Standing together, and watching each other's backs, Iridinians have a way of making it through the most dire of circumstances.

[This character receives a bonus to Combat Guarding, and can use the skill untrained.]

Usage: guard <target>

Iridine Road Lore

Through Quartz Heights, the Sandbar, and even to Blackvine and Seld, Iridine is a nation that favors civil works and the construction of roads to carry men, women, and goods where they need to be. Iridine natives have an intimate working knowledge of these roads, and as such can recall many destinations throughout the city and nearby Republic.

[This character may record additional markable destinations for use with the 'walk to' command.]

Usage: mark <destination name>, walk to <destination name>

Republic Country Cooking Lore

People of the Republic of Iridine who don't live in the capitol tend to make due without fancy creature comforts, for the most part. Being able to cook for one's self is a point of pride for those who live in the country, and you're no exception.

[This character receives a bonus to Basic Camp Cooking, and can use the skill untrained.]

Usage: cook <raw food item>

Republic Rough It Lore

People of the Republic of Iridine, who don't live in the capitol tend to make due without fancy creature comforts, for the most part. Being able to make a simple snare is a point of pride for those who live in the country, and you're no exception.

[This character receives a bonus to Setup Deadfall Snare, and can use the skill untrained.]

Usage: setup deadfall snare

Steps Hiding Lore

The area known as The Steps was once a vibrant community centuries ago, when the Old City was known simply as Iridine. Since then overpopulation, poverty, and crime have taken over as prominent members of society moved west, taking their wealth and the area's resources with them. Any modern denizen of the Steps knows that keeping out of sight often means keeping your pouch, and head, intact. The ability to hide in urban areas comes naturally to you.

[This character receives a bonus to City Hiding.]

Steps Gang Swagger Lore

When someone mentions the Steps, thoughts of narrow streets over flowing with garbage and refuse, plagued by gangs and crime leap to the front of most Iridinian's minds. From the Black Centurions and the Umbra Alati, to the mysterious Shrikes and Sinistrals, the gangs of the Steps offer livelihood and camaraderie to those whom they believe the Republic have failed. Survival among the destitute and cruel means adopting a certain swagger, to either appease the gangs or to rise within them.

[This character receives a bonus to the amount of gang reputation accrued when performing relevant actions.]

Steps Undone Lineage Lore

In proper Iridine society, those known as the Undone are considered the scourge of the Republic, outcasts driven out of Iridine lands by King Tulcas. Slowly over the years, as the Steps lost the Republic's eye, these peoples began to filter back in bringing with them recollections of a past long gone. It is said that in these dark ages the moons were once worshiped as gods, and although any modern priest or scholar would scoff at such a dangerously heretical belief, the rumors of the Undone carry with them the names and signs of these ancient ways.

[This character can identify a shrine's patron deity.]

Usage: inspect <shrine>

Parcines

Parcines Battlecry Lore

Centuries ago, the people of Parcines were driven from the plains where they dwelled and forced into the lower reaches of the Blackroot mountains by the armies of Quintus the Marauder, one of the last kings of Iridine. Part of this small but ferocious nation, the call of battle spills forth from your lips more easily and with more force than most.

[This character receives a bonus to Battle Cry.]

Usage: battlecry <text>

Parcines Warclub Lore

After being driven into the Blackroot mountains by Iridine's efficient legions, the people of Parcines had to cope with a new land and climate. The next time the legions returned, however, Parcines was ready. The mountains inspired new weapons and tactics which proved Parcines too fierce for Iridine to subjugate. Today, the crafting of clubs designed for war is still passed down from parent to child in a coming-of-age tradition.

[This character receives a bonus to Craft Basic Club, and can use the skill untrained.]

Usage: craft club from <branch or leg bone>

Remath

Remath Linquistics Lore

A small nation resting in the shadow of growing Cineran influence, Remath maintains strong ties with the Republic of Iridine. It is through resilience and resourcefulness in trade and diplomacy that Remath has stood the test of time. In maintaining good relations with their neighbors, the people of Remath welcome all to her port, and have shown a great skill in languages. It is not rare to meet a Remathen who speaks four or even five languages to some degree of fluency.

[This character receives a bonus to learning languages.]

Usage: echo <language tutor>

Remath Tea Lore

While the accomplishments of Remathen foresters and herbalists are well known throughout the nations that share with them the bonds of diplomacy and trade, a simple one has earned great regard from even the head count of Iridine — her teas. Queen Alinissa Condaia herself has been noted sipping from a cup of Remathen tea whilst pondering her next venture as tea varieties of all prices make their way across the border as exports. Some Remathens claim sipping a fine tea can be even more satisfying than a hearty meal.

[This character's hunger, as well as thirst, can be satiated by drinking tea.]

Usage: sip <tea>

Safelands

Safelander Foraging Lore

Raised in a peaceful nation where living off the land is second nature, gathering what you need from nature comes naturally to you. Your people have grown a natural resistance to common berries and other forageable foods that most stomachs can't handle.

[This character is not adversely affected by berries and other such forageable food items.]

Safelander Improvised Tool Lore

The Six Towns of the Safelands are each home to peace-loving people who find contentment in making industry from nature's plentiful resources. Many master craftsmen impart the knowledge of finding suitable materials with which to produce their works to apprentices first and foremost.

[This character receives a bonus to Survival Foraging, and can use the skill untrained.]

Usage: find resource

Sostaera

Sostaeran Cohesion Lore

Lying largely unnoticed by the rest of Midlight, the diminutive kingdom of Sostaeran is a nation of practical, utilitarian people who live their lives with military discipline. Sostaerani craftsmen care little for elaborate or fancy work, as these things would be a waste of time and resources. As the saying goes, a Sostaerani who stands out in a crowd is a Gadaene, and as such they excel at, and often times prefer, to blend in with the people around them.

[This character receives a bonus to Mimic Signpost, and can use the skill untrained.]

Usage: signpost

Sostaeran Alertness Lore

The kingdom of Sostaeran takes great pride in their legion-like fighting force. Sostaerani soldiers are drilled continuously and their ability to follow orders promptly and skillfully has made even seasoned Iridine centurions envious. A Sostaerani warrior's disciplined mental focus is something to contend with, and few fall for feints and underhanded tactics in combat.

[This character receives a bonus to Feint Awareness, and can use the skill untrained.]

Tuchea

Tuchean Grog Lore

A predominantly seafaring people, those of Tuchea are hardier than most. Long sea voyages don't leave much in the way of entertainment except work, sleep, and drinking. The booze to be had on the open sea can make hair grow on the chest of any man. Over the generations, a higher than average tolerance to alcohol now runs in your blood.

[This character has an increased tolerance to alcohol.]

Tuchea Ruthlessness Lore

Tucheans value wealth, beauty, and power above all else. Many recall the great campaigns of acquisition, and the sight of a Tuchean pirate ship still fills the sailors of today with dread. For a Tuchean, great rewards call for taking great risks; a philosophy leaving little room for regard for life, human or otherwise.

[This character receives a bonus to Killing Blow, and can use the skill untrained.]

Usage: kill <target>

Windward

Windward Miner's Heritage

Owned and protected by the Republic of Iridine, Windward is an island boasting one of the richest copper mines in Midlight. The people of Windward were once slaves, but now live on the land, and know how to thrive. Your family has a nose for mining, and you're no exception.

[This character receives a bonus to mining.]

Usage: mine here

Windward Fisher's Heritage

The island of Windward has an expansive coastline, rich with the bounty of the sea. As the typical Windwardian man tends the mines or farms, many women make a living fishing and contribute to the community's meals with a catch of fish or clams. When men fish, it is usually for sport or bragging rights. Whether profession or pastime, fishing provides the people with a steady supply of resources.

[This character receives a bonus to Pole Fishing.]

Usage: cast <pole>

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