Newbie Money Guide


Money is a necessity for life in Iridine. Weapons, clothing, armor, training. All of these require coin. Some choose to live by the sword, earning their keep as a bandit, soldier, or mercenary; while others are employed to heal or open locks. Regardless of one's chosen profession, there are a number of ways to earn money.

As a new player, citizens and drovers will stop by the outside of the Stone Toga Inn and ask for help with a task, and offer to pay you a small sum. One can also find employ at the net maker, repairing old nets, helping make bread at a granary outside of the city, or diving for pearls at the pier off of Signal Tower Island. If looting the dead is not offensive to you, some residents claim that picking up after the night's drunken fights in the Alleys can prove lucrative. If all else fails, the Divortium Auxilia can assist you with your short term monetary needs with basic equipment, et al.

The Economy

There are two economic models at play in The Eternal City. The first is the NPC economy which is a static economy. Prices for goods and services from NPCs do not change, but vary based on location. Some NPCs, such as Mondan the Jewelry Seller, have randomly generated items players can purchase. It is best to assume all NPC items are used to either facilitate role play (death masks, decorations, and such), equip your character (armor, weapons, clothing), or provide essential services (rent, healing, etc).

The Player economy is simpler than most MUDs, as item decay does not exist. Player generate economic conditions by buying and selling customizations to clothing, unique and rare items not available from NPCs, or reselling equipment as used to newer players. Currently, only a few areas in the game world are owned and operated by players as official store fronts. Most players broker, sell, and conduct business at either the Iridine Auction House or Seneda's Bank in the forum.

Types of Coin

Name of Coin Metal
Sen Bronze
Sterce Silver
Denar Silver
Cent Gold

Coin Values

In addition to the value of individual coins, there is the "Talent", a unit of currency that does not have a coin to represent it.

Coin Value in Sen Value in Sterce Value in Denar Value in Cents
Sen 1 1/3 1/12 1/300
Sterce 3 1 1/4 1/100
Denar 12 4 1 1/25
Cent 300 100 25 1
Talent 18750 6250 1562.5 62.5


Several banking institutions exist in Iridine, such as Seneda's Iridine Bank. Banking institutions that are linked, such as Seneda's multiple locations in Iridine, Vetallun, Blackvine and Monlon allow transfers of coin, between characters and between banking locations, for a fee. Funds may take approximately an hour to appear when transfered between locations.

Conversion Command

To quickly convert currency in the game, use the command: convert <#> <coin type> to <new coin type>

What it looks like:

convert 250 denars to cents
250 denars is equal to 10 cents.

Protect your money and valuables!

Sagums and Paenulas cover everything under them, protecting sacks, pouches, scabbards and sheathes from thieves.
Cloaks only cover containers worn over the shoulder (backpacks, sacks, and satchels).

Selling Loot

Leather, Metal, and Gems

Leather, metal, and gems can be sold to a variety of NPC buyers.

The leather, metal, and gem economies are each separate and cyclical. Prices vary over time, slowly going down until they are eventually refreshed and return to their maximum values. This process is influenced by the amount of items sold by players. For example, if many players sell leather one day, the leather market's prices will go down noticeably. The speed at which prices turn over and are refreshed varies, typically taking a few in-game weeks.

Brokers are players with high Charisma, Empathy, and bartering-related traits. These players can sell items for a significantly higher value than players with low Charisma, Empathy, and bartering traits. In some cases, a broker can sell items for 2-3 times the prices that another player would sell the items for. For this reason, most players seek out a broker to help them sell leather, metal, and gems at a higher exchange value. Players typically tip their broker a percentage of the profits.

Animal Parts

Animal parts are generally available to be skinned from most non-humanoid enemies. For example, you can skin the hide from an alligator or the claws from a bear. Any character can attempt to skin parts from an animal. However, those who've learned the skinning skills from the Hunting skillset are less likely to ruin parts while skinning and can obtain much higher-quality skinned parts, which are worth more. Animal parts can be sold to a variety of carcass buyers, including Caprarius (Iridine), Jalgris (Vetallun), Brantax (Seld), Tauruu (Rock Valley), and Jarla (Stromheim).

The animal part market does not fluctuate over time like the leather, metal, and gem markets. Instead, you can expect to get the same amount whenever you sell an identical animal part with the same quality. Additionally, brokers have significantly reduced influence on carcass buyer vendors. A broker can still often fetch you a better price, but it is not nearly as significant a price difference as when selling leather, metal, or gems. Even a hunter with very poor charisma and negative bartering traits can sell his or her parts for a comparatively decent price, making the hunting profession a more self-sustainable profession for those who prefer not to interact with cityfolk.

The prices that Carcass buyers offer varies. Depending on how much you're selling, you might consider travelling to one of the brokers who offers better prices. Using Caprarius as a baseline, the following chart gives a rough estimate of how much each carcass buyer pays for animal parts.

Carcass Buyer Location Price Paid
Caprarius Iridine 100%
Jalgris Vetallun 133%
Tauruu Rock Valley 133%
Brantax Seld 37%
Jarla Rock Valley *

* Jarla pays in amber tokens instead of Iridinian currency

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