Organizations (Orgs)
Many organizations are either partly or fully run by players. They have various objectives, from Lawkeepers who enforce the Law to Gladiators who hold fight nights for PvP spars.
Once an organization is officially recognized, they can gain access to organization perks.
You can find the important figures of organizations involved with the game world government using the ?officials command. This is known as common knowledge.
| Guild/Organization | Org Type | Official | Active | Player Joinable |
|---|---|---|---|---|
| Divortium Auxilii | New Player Assistance | Yes | Yes | Yes |
| Iridine Constables | Lawkeeper | Yes | Yes | Yes |
| Legio | Lawkeeper | Yes | Yes | Yes |
| Monlon Vigiles | Lawkeeper | Yes | - | -* |
| Phoenix Guard | Lawkeeper | Yes | - | - |
| Rock Valley Watch | Lawkeeper | Yes | - | - |
| Quaesitus Monitor | Lawkeeper | Yes | - | - |
| Lex Legalis | Lawyer | Yes | - | -* |
| Black Centurions | Criminal | Yes | Yes | Yes |
| Harbor Rats | Criminal | Yes | Yes | Yes |
| Umbra Alati | Criminal | Yes | Yes | Yes |
| Shrikes | Criminal | Yes | - | - |
| Sinistrals | Criminal | Yes | - | - |
| Traevant Militia | Militia | Yes | Yes | Yes |
| Blackvine Volunteer Militia | Militia | Yes | - | Yes |
| Monlon Volunteer Guard | Militia | - | - | Yes |
| Seld Sentinels | Militia | Yes | Yes | Yes |
| Cult of Ereal | Religious | Yes | Yes | Yes |
| Soldiers of Ereal | Religious | Yes | Yes | Yes |
| Cruentus Laureola | Gladiator Stable | Yes | Yes | Yes |
| Silver Wolves | Gladiator Stable | Yes | Yes | Yes |
| Guild of Locksmiths | Non-Combat | Yes | Yes | Yes |
| Healers of Light | Non-Combat | Yes | Yes | Yes |
| Vestis Formatae | Non-Combat | ? | Yes | Yes |
| Diamond Eye | Non-Combat | ? | Yes | Yes |
| Slime Squad | Social Affiliations | - | No | Yes |
*Formerly joinable by PCs, but this is no longer the case.
#Divortium Auxilii
The Auxilii welcome newcomers to the City of Iridine. They aid newcomers in the ways of Iridine, give them information on where to begin their new life, and often offer useful gifts. If you’d like to join their ranks and welcome newcomers to Iridine, ask any Auxilii member when the next recruitment will be.
The Divortium Auxilii was created under the direction of Iatus Anande, through his steward, Otilo Soleos, as a benevolent organization to help newcomers to the city. All of the Auxilii are required to maintain respectability. To become an Auxilii, one must go through several weeks of training and learning.
The Divortium Auxilii is run by the Auxilii Primus, ????. That post is elected annually and the Primus serves, along with four other council members, to keep the Divortium Auxilii running on a day-by-day basis.
For more information: See Divortium Auxilii.
Recruitment: Invitation Only
#The Iridine Constables
The constables protect lives, property, and help ensure that Iridine runs smoothly by enforcing The Law within the city proper. Trained in proficient use of weapons and people-handling, they have strict requirements for those who wish to join their ranks. Station I is led by Captain Nerwintok Glasht.
Official Website: Go To Website
For more information: See Constables.
Recruitment: Via Public Announcement of Recruit Class
#Legio
The Iridine Republic has two well-blooded veteran legions, Legio I and Legio II. As with any force of any size, neither legion is allowed to camp within the city or too close to its walls. Legio I - Eagle Century occupies the Vetallun Fort about a mile and a half from the city proper, and Legio II occupies its own camp about a mile out from the city. Legio I is currently managed by Centurion Aurik Valens.
The games playable Legio, Legio I, is the 1st Century of the 1st Cohort, making it's respective Centurion and Tribune of "Primus" rank and thus senior to all other members of similar rank in the Legio.
For more information: See Legio.
Recruitment: Via Public Announcement of Recruit Class
#The Monlon Vigiles
Law keepers and protectors of the Holy City.
For more information: See Monlon Vigiles.
Recruitment: Unknown
#The Phoenix Guard
An elite group of soldiers, hand-selected as the best of the best, answering directly to the Senate.
For more information: See Phoenix Guard.
Recruitment: None.
#Rock Valley Watch
Description pending.
For more information: See Rock Valley Watch.
Recruitment: None.
#The Quaesitus Monitor
Description pending.
For more information: See Quaesitus Monitor.
Recruitment: None.
#Lex Legalis
Originally formed by Talius Noraetis, this group is trained in the prosecution of crimes within Iridine.
For more information: See Lex Legalis.
Recruitment: None.
#Black Centurions
Just north/northeast of the Steps portcullis is the territory of a gang known as the Black Centurions. The edges of the territory are very strictly controlled, patrolled regularly by teams of gang members who observe all coming and going with alert gazes.
The Black Centurions use the symbol of a centurion's crested helmet in profile in black on a red circle. It has been observed that most gang members will wear some sort of strip of black cloth knotted about the left wrist for identification among themselves. One would think this an easy method to copy, and thus infiltrate the gang, but real gang members have been unerring in ferreting out impostors and teaching them the error of their ways. This leads one to the conclusion that there must be some other means of identification from one gang member to another. What that is, remains unknown. This gang carries themselves with a certain martial formality, their movements marked with the grace of skilled warriors. They walk boldly in their territory, alert and poised for action. The great bank in the center of the Centurions' forum is rumored to gladly give loans to qualified individuals for almost any reason whatsoever, but there are whispers of a higher price extracted should any individual fail to repay them on time.
The Black Centurions also run a bustling market with many and varied goods for sale, goods both domestic and foreign, and if the buyer refrains from asking too many questions, he or she may be allowed to see a good deal more than what is currently on display.
Despite the rumors of their activities, the Black Centurions display an odd respect for their fellow Step denizens, as long as they do not interfere with or antagonize them. Black Centurions have been known to protect denizens from their territory when riots sweep the area, sealing off the streets with barricades and manning them much like a legion against rioters and looters. With such disparate activities, one can only guess which to be rumor and which truth.
Recruitment: Invitation only
#Harbor Rats
Do your hands twitch every time you see a pouch unguarded? Do you find it impossible to refrain from perusing other’s belongings and "transferring" the ownership of certain items? If this sounds interesting and you’d like the opportunity to join a larger group that looks after its own, offers a place to sell one’s acquisitions, and a safe haven when things heat up, perhaps The Harbor Rats are for you. They are one of many of Iridine’s competing crime organizations, with turf in the city’s Harbor District.
For more information: See Harbor Rats.
Recruitment: Invitation only
#Umbra Alati
The southern quarter of the steps is home to a garish array of acrobats, actors, and prostitutes and marked by the characteristic Alati black circle with a silver or gray 'A' at the center. During the day, the streets are alive with the riotous colors of these professions, a sharp contrast to the squalor of the streets themselves. Being close to the neutral zone, and offering a number of desirable services, the Alati welcome outsiders to the fringes of their turf. Off of Forum Mico, east of Forum Axonus, the visitor can find entertainment of all kinds, for a price. The forum itself has a public platform that performers can rent for a small fee. Indeed, Forum Mico is awash in the sounds of revelry both day and night. But, keep a tight hold on your pouches, lest some nimble fingered waif lightens your load for you.
There are darker rumors about the Umbra Alati, and, indeed, those that wander beyond Forum Mico talk of the Umbravis, enforcers of Alati territory, quietly but firmly directing them back to the fringes of Alati turf. Stories abound of hooded figures accosting those foolish enough to delve deeper into the Alati turf; and some speak of these hooded figures nimbly springing up the sides of buildings, and disappearing into the shadows. What is truth and what is the over active imaginations of victims of an alley mugging, who can say?
Recruitment: Invitation only
#Shrikes
Located in the East Steps.
For more information: See Shrikes.
Recruitment: N/A
#Sinistrals
Rumoured to be a group of assassins.
For more information: See Sinistrals.
Recruitment: N/A
#Traevant Militia
The Traevant Militia defends the Traevant Woods, Vetallun Road, as well as assists the Legio. For many decades the Traevant have kept Iridine safe from all threats. Led by Kered Solace, First Speaker of the Traevant. The Traevant are sponsored by the House of Traevant, led respectfully by Senator Traevant.
For more information: See Traevant Militia.
Recruitment: By Invitation or via public announcement of training classes
#Blackvine Volunteer Militia
This group holds it as their responsibility to guard and help rebuild Blackvine, a small coastal town north of Vetallun. As a militia, they are military force of composed of the civil population, but support the Legio when necessary.
For more information: See Blackvine Volunteer Militia.
Recruitment: Inactive
#Monlon Volunteer Guard
The mission of the Monlon Volunteer Guard assists the Iridine legions in guarding Monlon, the holy city of the Republic. The mission of the Monlon Volunteer Guard is to guard the City of Monlon, the holy city of the Republic, from all enemies. As a militia, they are military force of composed of the civil population, but support the Legio when necessary.
For more information: See Monlon Volunteer Guard.
Recruitment: Unknown
#Seld Sentinels
With the ongoing war in full force, it is important not to allow the Republic's other enemies, such as the Black Hand Bandits, time to strengthen. The Seld Sentinels embark on regular excursions into the caverns to ensure their forces stay in check and maintain the security & safety of Seld.
Recruitment: Speak with Tyril Marcius.
#Cult of Ereal
The religion or cult of Ereal is the official state religion of Iridine. The priests of the order work for the common good of all their fellow man, offering healing, guidance, and support where needed. They believe that they are the chosen to serve Ereal and as such follow their leaders in a strict hierarchy. There are three separate sects, each representing a different facet of the Sun God Ereal: The Sect of the Bright Hope, The Sect of Revealing Light, and The Sect of Nurturing Light.
For more information: See Cult of Ereal.
Recruitment: Unknown
#Soldiers of Ereal
Devoted to the personification of Ereal the Conqueror, these at times dangerous fanatics preach the strength of the All Conquering Sun and condone violence if it is done for the greater glory of the God. Having proved invaluable in the defense of Iridine lands against invaders and showing a softer exterior and seemingly more understanding in public has kept the Soldiers of Ereal from almost disbanding after the death of Junia Gracious.
For more information: See Soldiers of Ereal.
Recruitment: Contact Syden Valek (in-game).
#Cruentus Laureola
One of the city's two gladiator stables, the Cruentus Laureola pride themselves on entertaining on the Colosseum sands with honor. The CL accepts, equips and trains fighters of all levels and is currently managed by Resi.
Recruitment: Contact Resi, Tyril or Alliser for more information. They can be approached in-person or by attending a 'fight night'.
Former leaders include: Gorthos.
#Silver Wolves
One of the city's two gladiator stables. The Silver Wolves (SW) are currently managed by Drittsekk.
Recruitment: Unknown
Former leaders include: Skye, Victavian & Alkain.
#Guild of Locksmiths
The GoL is a fellowship of locksmiths in the City of Iridine. If you aspire to be a locksmith and would like the benefits of a society of locksmiths this is the guild for you. You can usually find many of their members within Apula's lock shop located north of the Bronze lane marker.
Recruitment: Invitation only
#Healers of Light
The Healers of Light is a support group for the healers and medics of the Republic, offering training to members and non-members in many cases. We also offer supplies to healers having difficulty keeping stocked. The Healers of Light also provides a social aspect to the often solitary work of healing and have some of the kindest members in all of Iridine.
For a long time the organization has had its own guard division, the Lion Guard, currently captained by Velger. Those who wish to participate directly but are not skilled enough to consider themselves healers may often opt to join this division although current membership and use of the guard is limited.
The organization is based out of its own spacious hall situation just South of Bronze Lane. All members have access to the meeting room and garden and the public is welcome to enjoy our foyer with spectacular fountain and comfortable seating. The hall also includes its own clinic for tending patients.
It is currently lead by Neithan Mim.
All of our members are capable of answering question regarding the group and can be recognized by the distinct pin worn by those who have reached full membership.
Recruitment: We always accept new members. Typically a person can be considered a recruit on request to leadership. Full membership requires participation in two consecutive meetings. Due to the current state of the Lion Guard recruitment, this is much more restrictive and requires first an audience with the captain and secondly approval by the Healers of Light leadership.
#Vestis Formatae
The Vestis Formatae was formed many decades ago by a premiere tailor at the time, Anigel. Since the inception of the Vestis Formatae there have been many trials and tribulations, but for good times and bad the Vestis has progressed to become the most famous tailoring group in the Republic of Iridine. Tailors come and they go, but the Vestis Formatae remains the shining beacon of light for all clothing needs. Whether the client is a wealthy patrician or a refugee needing donations, the Vestis tailors take it upon themselves to turn out the highest quality garments possible. Those of more militant skill often seek to join the group of guards employeed by the Vestis Formatae. Those guards not only protect the tailors of the guild, but also offer their services to other reputable guilds as needed.
From the dawn of time when fig-leaves might be all a person wore to the present turn of fashionable silks and suedes, a tailor must constantly be learning more to adapt to the changes. The Vestis Formatae offers the strongest training program for their tailors to ensure they are the best they can be.
For more information: See Vestis Formatae.
Recruitment: Invitation only
#Diamond Eye
Description pending.
Founded by Vinian Quartz.
Recruitment: Unknown
#Slime Squad
Lately there have been complaints of excessive noise echoing up from the well in the town square of Rock Valley. At all hours there can be heard the clash of weaponry, the squelch of slimes, and the whoops of battle-cries. Who are these mysterious dwellers of below? What is their purpose? Inquiring minds may wish to seek out the signpost nearby the well, just listen for the heavy breathing.
Recruitment: Unknown
