PVP

Player VS Player is an eventual thing in most games, TEC is no exception. Some may fight for fun in spar's, for honour on the arena sands, or to bandit and loot what they can from people. PvP is much like PvE in your skills go against each other, so aiming and feinting play a bigger role in attacking another player. If you can find a weak point, say they have not trained much high defense/dodges, aim your attacks high to land them easier.

PvP does have consequences and actions you can perform, they are listed below with there costs.

PK Ticket

You can request a PK Permit or Ticket on another character if you have an overwhelming desire to kill them. The reason must be justified and will be looked over by an active GM to make sure it has merit. Once your request has been accepted, you have a limited amount of time (3 months?) in order to do the killing. In character consequences are still in play, and constables/legio will try to track down a murderer and make them accountable.

Coma

You can knock someone into a coma by knocking them unconscious and then beating them to an inch of their life. The effects are essentially an unconscious state for 48 hours, then you wake up. After you wake you will have 'coma sickness' for another 48 hours. This will make you very weak, hard to walk, pick up heavy things and you cannot think aloud.

Role point costs to comatose someone are, 250rps for the first coma, 500rps for the second, 750rps for the third etc etc. This will reset after (1-3?) month's.

If you use a !luck point, your stuff will be given to the ward.
If you use a !luck point, you are put in the nearest comaward.
NPC's normally don't put you in a coma. They stop attack when you are knocked unconcious. However sometimes you bleed to coma.
You must normally wait a coma out like you would being knocked unconscious. However, an Acolyte can with skill wake a person early using a dedicated ritual.

Tongue Cut

Tongue cutting can only be done to an unconscious person and does exactly what you think, cut's their tongue out. This makes the victim unable to speak, making communication very difficult but not impossible. They can still use 'think' and give hand gestures / write on slates.

Role point cost is 1500rps per tongue cut

Bone Break

Bone breaks are just that, you break their bone. Can only be done on an unconscious player and are temporary breaks, much like a normal break that will heal over time. Breaking a leg or a weapon arm/hand will put the victim out of order for a while.

Role point cost is 250rps per break

Chopping Block

In addition to more active forms of PVP and player killing, there is also the option to put your character on the "chopping block." Doing so indicates to the GMs that you are willing to let your character be killed during GM-organized events, if the opportunity should arise. In return, you will receive a Veteran Character Package if a GMNPC decides to kill your character, allowing you to get a head start on a new character to replace the one that died.

From Sceadu's forum post:

The new command will be @chopping-block, which will give the player the ability to add a character of theirs to a list of characters they are willing to have die by GM intervention. Adding a character to this list will not guarantee a character will be targeted to be killed off by a GM and be awarded a VC package, but it will allow us to see if characters that are involved in any events we hold are on this list, and if appropriate, are willing to have that character killed during the course of the event. If this happens, the player of that character WILL be awarded a VC package for the death of that character.
We want to make it very clear that just because you haven't added your character to the chopping block, your characters are NOT immune to dying at the hand of a GMNPC. For example, if your character is NOT on the chopping block yet decides to blatantly throw themselves into situations that would result in death, they can still die at the hand of a GMNPC. In these situations we will make every effort to ICly warn the character in question, that if they continue their actions, death is a very real possibility. If they continue after such "warning", the next step could very well be the death of that character. And if a character dies is this fashion, they will, of course, be eligible for a VC package.

And further:

Once a character is added to the @chopping block, you must send in an @request for that character to be removed if you change your mind. We will only do this ONCE. If we remove a character from the chopping block, and you re-add them again later, we will NOT remove them a second time.

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