Stats

Each character has 13 attributes that set the groundwork for his or her abilities. Attributes are displayed on your character sheet (type stats). From worst to greatest, attribute adjectives are: Abysmal, Very Poor, Poor, Below Average, Slightly Below Average, Average, Slightly Above Average, Above Average, Fairly Good, Good, Very Good, Great, Exceptional, Outstanding, Remarkable, Extraordinary, Phenomenal, Incredible and Inhuman.

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Attribute Types

Agility

Can your character bob and weave in a fistfight? Does she twist and turn in a hail of arrows, watching them hit nothing but air and dirt? If so, she has high Agility. Agility sets a character's baseline defensive capability. This stat can be improved at a training course.

Appearance

Does your character make the most ill-shaped clothes look like the new fashion? Has he walked through the forums as street workers fumble their tools and make catcalls? If so, he has high Appearance. Appearance marks a character's physical beauty and contributes to his ability to barter with NPCs.

Charisma

Can your character make a deal that sounds too good to refuse? Has she spent many a night captivating the camp with stories told over the fire? If so, she has high Charisma. Charisma contributes to a character's brokering ability.

Dexterity

Did your character master juggling multiple objects at an early age? Can he write a codex with beautiful stylized lettering and illustrations? If so, he has high Dexterity. Dexterity measures a character's tactile precision and provides a bonus to non-combat skills such as healing, pickpocketing and locksmithing, and also sets a character's baseline attack bonus. This stat can be improved at a training course.

Empathy

Does your character have an understanding of how others feel? If so, she has high Empathy. Empathy impacts your character's ability to work with pets.

Endurance

Can your character run a mile, hardly breaking a sweat? Has he taken a beating and still managed to walk away alive? If so, he has high Endurance. Endurance sets a character's maximum Hit Points and fatigue pool, which means your character can take more damage and perform more actions before becoming exhausted. This stat can be improved at a training course.

Judgement

Did your character decide against drinking that fifth round of Warclub? Is it common for her to travel with escorts or with a guarded caravan outside Iridine's walls? If so, she has high Judgement. Judgement measures a character's ability to make wise decisions.

Memory

Does your character know exactly what he ate for breakfast on the 17th day of Lucifal? If so, he has high Memory. Memory is important for the tailor, and the linguist, as Memory increases the number of recipes that can be known, and the ability to remember your tutor's lessons when learning a new language.

Perception

Can your character hear the drovers shouting all the way from Seneda's Bank? Can she identify the strange traveler approaching from far up the path? If so, she has high Perception. Perception measures your character's ability to identify her environment when detecting a sneaky thief, seeing farther or with less ambient light, searching out clues in a dusty catacomb and more. Perception also provides a bonus to attack. This stat can be improved at a training course.

Reasoning

Did your character understand the subtle wording weaved into that last play? Had he mastered three different professions before the age of 20? If so, he has high Reasoning. Reasoning sets the initial number of skill slots available at character creation. It also helps for learning languages, solving puzzles, and navigating complex obstacles such as the ones found in Rock Valley's ancient hunting grounds.

Speed

Can your character shuffle the deck and deal hands to every player at the table before they've finished a single swig of posca? Did she just steal that man's pouch, stab him a few times, and run away before he could even get out of his chair? If so, she has high Speed. Higher speed will decrease a character's roundtime for combat actions. Speed also provides a bonus to a character's base defense. This stat can be improved at a training course.

Strength

Does your character win at arm-wrestling without even trying? Can he carry two heavy softsun dressers upstairs at the same time? If so, he has high Strength. Strength measures the maximum weight you can carry, and how much weight can be carried before being burdened by a significant load. Higher strength allows a character to do more damage in combat, and provides a small bonus to attack. This stat can be improved at a training course.

Willpower

Can your character withstand a novice healer's unsuccessful attempts at setting that broken bone, bearing nothing but a smile? Can she remain focused when two thugs threaten her gold or her life? If so, she has high Willpower. Willpower helps you hold absolutely still when trying to hide, survive blows to the head without blacking out and mitigate penalties associated with fighting at less than maximum Hit Points. This stat can be improved at a training course.

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Improving Attributes

Your character is generated with a set of "base" attribute numerical values, based on chance and your choices within the character generator. Each character is also generated with a set of "potential" numbers he or she can bring these base numbers up to.

  • A character can increase their base up to their potential either naturally or through completing the training courses. Once your character's base number matches your potential number, you can purchase further increases via Role-Points to continuing improve his or her stats. (You can access this option in the Welcome Area with the Spend Role-Points option in the @play menu.)
  • Attribute increases may also be purchased with Story-Points. (You can access this option in the Welcome Area with the Spend Story-Points option in the @play menu.) Once you have purchased an attribute increase with Story-Points, your character receives the benefit immediately - no natural increase or training course is required.
  • Each attribute adjective covers a range of numerical values, so you may need 10 or more attribute increases before the adjective changes on your character sheet. However, your character still benefits from every attribute increase, regardless of whether the adjective changes.

Your character's potential to improve is not limitless, and the traits you chose during character generation impact your maximum potential. You'll be notified in the Story-Point or Role-Point menu when you can no longer purchase increases for a particular stat.

There are also skills you can learn that, if sufficiently trained, will replace an attribute's value with a higher one in certain situations (effectively raising the appropriate attribute level).

Natural Attribute Increases

A character will gain attribute increases slowly over the course of gameplay by using her skills and actions, as long as his or her potential is still unmet. The attribute increased will be one that has an effect on that action: Sword Side Strike might increase Strength and Pick Lock-Unlocking might increase Dexterity. Here are a few samples of what you see when your character naturally increases an attribute:

  • With a burst of insight, you determine a better way to perform the movement.
  • With a burst of insight, you feel as if you could absorb a bit more knowledge.
  • You feel as if your breathing is less labored.

The Training Courses

If you desire to reach your attribute potential more quickly, head to a training course to improve your character's physical abilities. Your character will feel the impact upon a successful completion.

Three-Part Course

  • Location: Campus Martius
  • Obstacles: Climbing Wall, Plank Pool, Sprinting Track
  • Attributes: Strength, Perception, Speed
  • Directions: walk to North Side Carcass Buyers, w, nw x3, n, ne x5, e

Four-Part Course

  • Location: Campus Martius
  • Obstacles: Mud Pit, Swinging Sandbags, Distance Track, Burning Coal Walk
  • Attributes: Dexterity, Agility, Endurance, Willpower
  • Directions: walk to North Side Carcass Buyers, w, nw x3, n, ne x5, n, e x2, s

Five-Part Course

  • Location: Vetallun
  • Obstacles: Climbing Wall, Mud Pit, Swinging Sandbags, Plank Pool, Burning Coal Walk
  • Attributes: Strength, Dexterity, Agility, Perception, Willpower
  • Directions: walk to Vetallun Road, walk to Vetallun Crossroads, w x5, nw x3, n x2

Stat Skills

Certain skills in-game can supplement your character's attributes, allowing you to save on Role-Points or Story-Points. Learning ranks in these skills will increase their effectiveness, and when a character's bonus from the statskill is higher than the bonus from the natural attribute, you will start to see improvements with more ranks.

  • Each combat skillset has access to two skills: one that supplements Dexterity and one that supplements Perception.
  • The Combat Maneuvers skillset has two skills: one that supplements Agility and one that supplements Speed.

Learning statskills, however, has its limitations. A statskill's bonus will cap at rank 90 (grandmaster), and will provide the equivalent of being low-end Great in the relevant attribute.

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Temporary Modifiers

Your character's stats can be temporarily modified by certain substances (shh - they're a secret), prayers or blessings, coma sickness, encumbrance, sitting or laying, and other events. For example, being sprayed by a skunk will temporarily lower your Appearance, Charisma and Perception. Positive modifiers have the potential to temporarily increase your character's attributes beyond her natural cap.

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