Staves

Staves have been around for ages, being simply a long stick that you hit people with. To some, it seems silly to use a stick as a weapon, when you could grab a nice sharp gladius or even a knife, but to the experienced user, a stave is more then a stick. It's balance gives it the ability to quickly move around, blocking all parts of thier body, and quickly snapping attacks at the enemy, from close-range, or even several feet away (due to the six foot length of the weapon).

The quarterstave is the chosen weapon of the Iridine Constabulary (along with clubs), the Cineran Officer, and about the entire island nation of Altene. The Altenes are trained in staves from an early age, due to being driven from their original homeland. Then King Alterod started the rigorous training program instilled in every Altene, teaching them the ways of the quarterstave.

I'll not deny the existance of the other staves maneuvers popping up about the city. Along with the familiar Snap Strike, I've also seen Sweep and Strike, Spin Strike, Triple Bash, Whirling Block, and Pivoting Longarm. I've also heard rumors of other maneuvers on the way. What exactly does this mean? I would say it points out that the moves taught by Leda and Rook just aren't enough. A staves user looking to be the best he or she can be would look into one of these rare moves.

PvE Strategy

Support

Staves are a distance weapon, meaning you want to maintain distance from your enemy as you can hit them from outside of their effective area. As a distance weapon, stavers are wonderful assets to close combat fighters acting primarily as someone who can knock down targets and then use high-damage and multi-striking attacks to deliver critical hits and fractures. Fighters choosing to be in a support role should do everything they can to stay back and let their partners with shields and heavy armor absorb blows. Stavers rarely act as the 'tank' and to do so requires not only strong dodges but you must have at least an expert rank in whirling block to succeed due to the attacks this manoeuvre guards against.

PvP Stategy

Annoying Fall Back

Keeping in the spirit of remaining at a distance, a staver with parting moves and sweep can prove both an annoyance in PvP and a damage dealing DPSer. Parting moves keep your enemies at a distance, hit harder than their non-parting relatives (especially parting smash), and have a reduced roundtime. Coupled with fall back and rotating randomly between approaching and falling back, you can cause your opponent to plan a close attack and need to reconsider or, better yet, try to attack but not be close or far enough away.

Staves
Skill Info Ranks Taught by Trainer
Skills/Actions Difficulty Hands Range Wound Rook Leda Pelias
Staves - - - - 110 80 100
Staves Leg Sweep Average 2 Either - 110 80 95
Staves Feint Average 2 Either - 110 80 95
Staves End Jab Easy 2 Either Bruise 110 80 95
Staves Swat Easy 2 Either Bruise 110 80 95
Staves Simple Strike Easy 2 Either Bruise 110 80 95
Staves Side Strike Average 2 Either Bruise 110 80 95
Staves Pivot Smash Average 2 Either Bruise 110 80 95
Staves Longarm Strike Difficult Either Long Bruise 110 80 95
Staves Simple Block Easy 2 - - 110 80 95
Staves Crossblock Average 2 - - 110 80 95
Staves Overhead Block Average 2 - - 110 80 95
Staves Parting Jab Easy Either Short Bruise 110 80 95
Staves Parting Swat Easy Either Short Bruise 110 80 95
Staves Parting Smash Average Either Short Bruise 110 80 95
Staves Accuracy Difficult - - - 110 75 -
Staves Grip Impossible - - - 110 75 -
Staves Defensive Sweep Average 2 Either - 110 80 95
Staves Stepping Spin Average 2 Either - 110 80 95
Staves Altene Skirmish Stance Easy - - - 110 80 95
Custom Skills (Not taught by NPC trainers)
Skills/Actions Difficulty Hands Range Wound
Staves Snapstrike Average 2 Either Bruise
Staves Sweep and Strike Difficult 2 Either Bruise
Staves Spinstrike Difficult 2 Either Bruise
Staves Triple Bash Difficult 2 Either Bruise
Staves Whirling Block Difficult 2 - -
Staves Pivoting Longarm Difficult Either Long Bruise

Directions to Rook (Monlon): Take the ferry to Monlon, Nx3, W, N, NW, W, Nx3, NEx2, S
Directions to Leda (Iridine): Walk to toga, W, SW, S, E
Directions to Pelias (Rock Valley): Walk to Hospice, follow drover, Ex12, Nx2, Ex20, Nx2, Ex2, Nx2, W

Skill Requirements:

  • Staves Parting Jab: Requires 10 ranks in Staves End Jab.
  • Staves Parting Swat: Requires 10 ranks in Staves Swat.
  • Staves Parting Smash: Requires 20 ranks in Staves Pivot Smash and 20 ranks in Staves Parting Swat.
  • Staves Spinstrike: Requires 40 ranks in Staves Snapstrike.
  • Staves Triple Bash: Requires 20 ranks in Staves Pivot Smash and 10 ranks in Staves Snapstrike.
  • Staves Pivoting Longarm: Requires 20 ranks in Staves Pivot Smash and Longarm Strike.
  • Staves Defensive Sweep: Requires 40 ranks in Staves Leg Sweep.
  • Staves Stepping Spin: Requires 40 ranks in Staves Parting Jab, Staves Parting Swat, and Staves Parting Smash.

Available Weapons:

-A'rbora's Store:

  • An oak quarterstave
  • A capped oak quarterstave
  • An ash quarterstave
  • A dursc quarterstave
  • A pine fangstave
  • An oak fangstave
  • An Altene double mace

Staves Sweep

Usage: sweep <target>
Conditions: Target must be standing. Target must be a human.

The wielder attempts to swing the stave at the opponent's legs and knock him on his rear end.

When you see this in use you see:

A man in a hooded cloak brings his quarterstave in a downward sweeping arc aimed at a thug's legs, but misses.

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Staves Feint

Usage: feint <target>

Exactly like all the other feints, it lowers the opponents defensive abilities. The difficulty for a feint to be used is dependant on the opponents overall fighting ability, a less skilled opponent will fall for a feint easier then a more skilled warrior.

When you see this in use you see:

A man in a hooded cloak leans forward, feigning a strike at a thug with his quarterstave.

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Staves End Jab

Usage: jab <target>

The least damaging of all the staves moves, it's only plus is that it is easy. It's basically the wimpy little brother to Staves Simple Strike, and is defended the same. If you see someone using End Jab, they're probably Altene, because hardly anyone in their right mind would learn this one.

When you see this in use you see:

A man in a hooded cloak jabs tentatively at a thug with with the butt of his quarterstave, but misses.

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Staves Swat

Usage: swat <target>

Another easy move, you'll often see Swat in use by a stave user. It is decent to hit with, but doesn't hit hard at all. About the only move weaker is staves End Jab. It is a slashing move, and thus is blocked by Crossblock. It is dodged by ACM's Dodge, and when it is aimed high, Duck, when aimed low, jump. Overhead Block blocks high swats.

When you see this in use you see:

Using the center of a quarterstave as a fulcrum, a man in a hooded cloak swats at a thug with one end of the weapon, but misses.

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Staves Simple Strike

Usage: strike <target>

An easy staves move, it is one of the better easy stave moves. Swat hits slightly less hard, but because it is a slashing attack, it is harder to block then Simple Strike. Simple Strike is a simple attack, therefore blocked by a simple block. Aimed low, it is defended by ACM's leg dodge, and Shields Low Block, as well as assorted other low and simple blocks from other weapons.

When you see this in use you see:

With a quick forward rotation, a man in a hooded cloak brings then end of a quarterstave down and strikes at a thug, but misses.

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Staves Side Strike

Usage: sidestrike <target>

When you see this in use you see:

With quarterstave held at the horizontal, a man in a hooded cloak lets loose a quick sidestrike at a thug, but misses.

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Staves Pivot Smash

Usage: smash <target>

The most damaging average staves attack, slightly stronger than even the infamous Snap Strike. Their damages are very close, and I would go with Pivot Smash, because of Snap Strike's constant high attack. It is defended the same as Swat, mentioned above, as it is also a slashing attack.

When you see this in use you see:

With quarterstave held at the horizontal, a man in a hooded cloak steps forward and pivots slightly, releasing a powerful sideways strike at a thug, but misses.

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Staves Longarm Strike

Usage: longarm <target>

The most powerful, and most difficult of all the staves moves. It is basically a harder and stronger version of Snap Strike (below) which can only be used while not engaged, and used with only one hand (the only staves attack able to do so). It aims high by default, as does Snap Strike, and is defended by Overhead Block for weapons and shields, as well as ACM maneuvers Swaying Dodge, and Sidestep. This technique can be aimed towards the mid section, but not at any specific targets.

When you see this in use you see:

Using his quarterstave like a long club, a man in a hooded cloak bashes at a thug, and hits! He suffers a bruise to his neck.

A man in a hooded cloak flails the longer end of his quarterstave at a thug, but fails to hit.

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Staves Simple Block

Usage: passive

The wielder interposes the lengthy quarterstave between him and his opponent's weapon. A simple block, it blocks simple attacks, aimed at the midsection, or low.

When you see this in use you see:

A man in a hooded cloak blocks a thug's tin dagger with his quarterstave!

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Staves Crossblock

Usage: passive

Crossblock defends against slashing attacks aimed at the midsection or low.

When you see this in use you see:

Holding quarterstave vertically, a man in a hooded cloak catches a thug's tin dagger with an inside-out movement!

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Staves Overhead Block

Usage: passive

Overhead Block blocks most attacks aimed high except for a rather strange few which are blocked by only Shields Overhead and ACM's Swaying Dodge.

When you see this in use you see:

Sliding his hand's apart, a man in a hooded cloak bends his knees slightly and blocks upward, stopping a thug's tin dagger with his quarterstave!

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Staves Parting Jab (Requires 10 ranks in Staves End Jab)

Usage: pjab <target>

Staves parting moves provide a quick way to fall back and attack at one time, even if the attack is unsuccessful. Parting Jab hits much better than Jab.

When you see this in use you see:

A man in a hooded cloak retreats
A man in a hooded cloak steps back, jabbing at a thug with the tip of his quarterstave! He suffers a small bruise to his waist.

A man in a hooded cloak retreats
A man in a hooded cloak steps back, jabbing at a thug with the tip of his quarterstave but missing.

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Staves Parting Swat (Requires 10 ranks in Staves Swat)

Usage: pswat <target>

Staves parting moves provide a quick way to fall back and attack at one time, even if the attack is unsuccessful.

When you see this in use you see:

A man in a hooded cloak retreats
A man in a hooded cloak steps back with his lead foot while spinning around, swatting at a thug with the low end of his quarterstave! He suffers a small bruise to his right shoulder.

A man in a hooded cloak retreats
A man in a hooded cloak steps back with his lead foot while spinning around, but fails to catch a thug with the low end of his quarterstave.

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Staves Parting Smash (Requires 20 ranks in Staves Pivot Smash and 20 ranks in Staves Parting Swat)

Usage: psmash <target>

Staves parting moves provide a quick way to fall back and attack at one time, even if the attack is unsuccessful. Parting Smash hits harder than Pivot Smash and may be the second hardest hitting staves attack, aside from Pivoting Longarm. Parting Smash targets high by default.

When you see this in use you see:

A man in a hooded cloak retreats
A man in a hooded cloak steps back with his lead foot while spinning backwards, smashing a thug with a horizontal blow from his quarterstave! He suffers a bruise to his neck.

A man in a hooded cloak retreats
A man in a hooded cloak steps back with his lead foot while spinning backwards, but fails to catch a thug with a horizontal strike from his quarterstave.

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Staves Accuracy

Usage: passive

With enough training in Accuracy, you are able to raise your perception in combat situations. A grandmaster in this skill will be equivalent to low-end great perception.

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Staves Grip

Usage: passive

With enough training in Grip, you are able to raise your dexterity in combat situations. A grandmaster in this skill will be equivalent to low-end great dexterity.

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Staves Defensive Sweep

Usage: dsweep <target>

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Staves Stepping Spin

Usage: sspin <target>

You must be capable in Staves Parting Jab, Parting Swat, and Parting Smash to perform this technique.

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Staves Snapstrike

Usage: snapstrike <target>

A decent staves move, Snap Strike automatically aims high like chop does for swords. It used to be the best, back when aiming didn't work for staves, because of this. But it isn't the best any more. It is strong, but Pivot Smash would probably be a better choice in the long run. It is stronger, and doesn't always aim high, so you can aim it elsewhere, where someone may be less defended. As mentioned previously, it is not currently taught by any NPC trainers.

When you see this in use you see:

Without interrupting his quarterstaves spinning motion, a man in a hooded cloak chops down at a thug, but misses.

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Staves Sweep and Strike

Usage: sweepstrike <target>

A combination of a sweep, followed with a rapid strike. This move can only be dodged, it cannot be defended with rolling rise.

When you see this in use you see:

With a fluid motion, Overpowered brings his pine quarterstave in a downward sweeping arc aimed at a thug's legs, knocking him down. Continuing the spinning motion, he then brings around the opposite end of the weapon to strike!

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Staves Spinstrike (Requires 40 ranks in Staves Snapstrike)

Usage: spinstrike <character>

A little known staves maneuver created by Constable Lorican This maneuver automatically aims high, much like Snap Strike and is capable of dealing up to three blows.

When you see this in use you see:

Stepping slightly to the side, Lorican brings his quarterstave down in a forward spin and unleashes several rapid strikes at a thug! He suffers a bruise to his head. He suffers a bruise to his right arm. Critical Hit!

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Staves Triple Bash (Requires 20 ranks in Staves Pivot Smash and 10 ranks in Staves Snapstrike)

Usage: triplebash <target>

A little known staves manuever created by Constable Lothar. This maneuver automatically aims high by default, much like Snap Strike, and is the strongest manuever available to the stave, being able to deal up to three ugly bruises. This technique can be aimed towards the middle section, but not at any specific target.

When you see this in use you see:

Bashing downwards with his quarterstave, Lothar strikes at a thug then steps forward quickly to release a side strike before spinning completely around for yet another! He suffers an ugly bruise to his head. He suffers an ugly bruise to his right arm. Critical Hit!

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Staves Whirling Block

Usage: passive

A little known staves block created by Antaeus, it defends against the same things as Swaying Dodge, such as Spears Thrust.

When you see this in use you see:

Antaeus deflects a thug's spear with his quarterstave, twirling it masterfully in both hands until it becomes a blur!

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Staves Pivoting Longarm (Requires 20 ranks in Staves Pivot Smash and 20 ranks in Staves Longarm Strike)

Usage: pivot <target>

A little known staves maneuver created by Constable Shara, it is still known by few. Staves Pivoting Longarm combines the one-handed power strike of Longarm Strike with the pivoting motion of Pivot Smash to increase the power all the more. This maneuver is the strongest single strike available to the stave, being able to give major bruises with a very poor stave provided by Rufus.

When you see this in use you see:

Pivoting on one foot, Shara extends her stave along one arm and unleashes a vicious horizontal blow at a thug! He suffers a major bruise to his right thigh.

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