Traits

For the old, archived traits page, go here: Old_Archived_Traits2020

In 2020, new traits were released.

  • Characters that predate the new release of traits are able to re-trait once for free, using the @traits command from the WA.
  • Re-traiting otherwise costs 5,000 RPs.
  • This new system allows for a maximum of five negative, five positive and one neutral trait.
  • As before, the trait "balance" must be zero or lesser, before the choices can be finalized.

Neutral Traits

Trait Description
Hand of Fate Both you and your opponents have an additional chance to score critical hits.
Light Sleeper Character can stand without any round time, and will instinctively attempt to stand whenever something enters the room. Character receives reduced fatigue recovery benefits while sitting or lying down.
Night Owl Character receives a +20% bonus to perception during night hours but a -20% penalty to perception during day hours.

Mutually exclusive with Fear of the Dark.
Ox's Grace Character receives a +15% bonus to strength and a -5% penalty to dexterity and speed.

Mutually exclusive with Frail Build.
Finesse Character receives a +10% bonus to dexterity, improved critical hits, and a -10% penalty to strength.

Mutually exclusive with Shaky Hands.
Berserker While in a berserk combat posture, damage done to the character is increased by +10% and damage done by the character is increased by +20%.
Peaceful Spirit SP gain for non-combat skills (excluding Street Smarts, Pickpocketing, and Setups) are doubled, while SP gain for combat skills are halved. Applies to min gains.
Increased Metabolism While satiation levels are above "peckish", character receives a +50% bonus to health point regeneration and a +25% bonus to fatigue regeneration. Food demand is doubled.

Mutually exclusive with Weak Constitution.
Mobile Skirmisher Character receives a scaling bonus to dodging, up to +20, inversely proportional to the amount of weight carried. Maximum benefit is reached at zero weight carried.
Character receives maximum benefit (+20) at 0 pounds and loses 1 defense for every 5lbs capping at 100 lbs (+0)
Kind Heart Character receives a +10% bonus to empathy and a +5% bonus to judgement and reasoning. Thinking aloud does not require or drain fatigue. Character cannot attack a stunned or unconscious person.

Positive Traits

Trait Value Description
Night Vision 1 Darkness penalties for combat are halved, and characters are able to see in all but pitch darkness.

Mutually exclusive with Fear of the Dark.
Iron Will 2 Character receives a +10% bonus to Willpower and can endure damage down to -20 HP before falling unconscious.

Mutually exclusive with Frail Sensibility.
Nimble Feet 3 Character receives a +5% bonus to Speed and Agility.
Mule's Back 2 Strength is increased by +66% when calculating the load a character can carry. Does not affect encumbrance penalties.
Steady Hands 4 Character receives a +10% bonus to dexterity.

Mutually exclusive with Shaky Hands.
Educated 2 Character receives a +20% bonus to reasoning and judgement.

Mutually exclusive with Illiterate.
Athletic 2 Fatigue drain reduced by 20%.
Presence of Mind 2 Halves the time a character is stunned for any reason.

Mutually exclusive with Lack of Concentration.
Natural Understanding 2 Character receives a +10% bonus to charisma and empathy and has improved control over pets and trained animals.

Mutually exclusive with Provincial Attitude.
Hunter's Eye 1 Doubles the range of 'scan'. Allows scanning in darkness when combined with Night Vision.

Mutually exclusive with Near-Sighted.
Dursc Constitution 2 Increases HP recovery rate by 50%.

Mutually exclusive with Weak Constitution.
Mountain Lungs 2 Character receives +25% to base fatigue regen, before other modifiers are applied (e.g. from laying down).
Pack Rat 1 Character can fit more volume into a given sack or container.
Innate Charm 1 Character receives a +5% bonus to appearance and charisma.

Mutually exclusive with Introverted.
Merchant's Eye 1 Character can tell the approximate value of an item with the 'inspect' command.
Iron Gut 1 General disease resistance is increased, reducing the intensity and duration of symptoms by 50%.
Trader's Tongue 2 Character has a bonus when selling to (50% greater than Smooth Tongue) and buying from NPC merchants.

Mutually exclusive with Gullible.

[Community Note: Cost to buy from NPCs is reduced by ~3%.]
Focus 2 Character receives a +10% bonus to Willpower and improved magical resistance.
Worldly Knowledge 2 Character receives a +10% bonus to perception and a bonus to learning new languages.

Mutually exclusive with Provincial Attitude.
Vitality 1 The HP threshold before a character falls into a coma or expires is increased by +50%.
Adrenaline Rush 3 Character receives a +10 to-hit bonus for every 25% off health lost, with max bonus applying when the character has negative HP.
Natural Climber 1 Character has improved climbing ability, reduced damage when falling from a climb, and can climb while carrying something in one hand.
Absolute Time Sense 1 Character has an innate ability to tell time. Looking at the sky yields more accurate time estimates and the character can guess at the time regardless of whether the sky can be seen.
Weather Prediction 1 Character has an innate sense of what kind of weather will come in the near future. Looking at the sky will give rudimentary weather predictions.
Enhanced Hearing 1 Character has a bonus to detecting whispers, voices, and subtle sounds. Can hear distant sounds (such as yelling) from a longer distance.
Self-taught 3 Self-training costs 1.5x the normal skill point cost instead of the usual 2x.

[Community Note: As of 1/5/2024, the self-training calculation scales at higher ranks. See Self-Training for details.
Natural Builder 1 Character receives a bonus to shelter-building and general crafting ability.
Blade Mastery 2 Character causes a higher rate of critical hits with knives, daggers, dirks, or gladius.
Tuchean Resistance 1 General disease resistance is increased, reducing the intensity and duration of symptoms by 50%..
Metal Affinity 1 Character has a bonus to crafting and mining skills related to metal and ores and can identify the type of metal an item is made from by inspecting it.
Unpredictability 2 Character receives a +5 bonus to dodging.
Disciplined Mind 2 Character receives a +5 bonus to hit.
Smooth Tongue 1 Character has a slight bonus when selling to NPC merchants.
Anonymity 2 Character has a bonus to hiding and crowd-blending actions.
Luminescent 1 Character has increased magical potential.

[Community Note: Increased SP gain from tears.]
Acrobat's Edge 4 Character receives a +10 bonus to dodging.
Muscle Memory 1 Character never fumbles in combat.
Wrestler 2 Character does not receive combat penalties for being in a position other than standing.
Granite Grip 2 Character receives a +5% bonus to strength and can carry heavy or otherwise cumbersome objects in only one hand.
Battlefield Awareness 2 Defensive openings caused by being feinted will close after the character is attacked, or on their own if not exploited within three seconds.
Cunning Opportunist 4 Character has a chance to execute an extra strike when hitting an opponent. Does not apply to missile or multi-strike attacks.

[Community Note: The chance for this to occur is affected by your ranks.]
Heavy Arms 4 Character can carry an additional 30 pounds before experiencing the effects of a significant load. Maximum load is unaffected.
Ravenous Hunger 3 Character deals +5% more combat damage when hungry, and an additional +10% if starving.
Soft Eyes 2 Reduces the standard penalty for being outnumbered by 50% when the character is in normal posture, by 75% when in wary posture, and 100% when in defensive posture.
Born Leader 2 Upon landing a successful combat hit, the character has a 25% chance to give a combat bonus to an ally engaging the same target. This bonus will not be applied to other characters with the Born Leader trait.
Spirit of Nature 1 Character can receive a spiritual boon when praying to things (the sun, natural water sources, animals, etc.) in the natural environment. This boon cannot take place more than once per hour.

[Community Note: Prayers to sun = 10% fatigue recovery; river = 10% health recovery; animal = satiation recovery; ocean = a random wound; limited to once per hour.]
Frenzied Reprisal 3 When the character suffers a critical hit, they receive a 5 second burst of speed.

Negative Traits

Trait Value Description
Shaky Hands -3 Character receives a -15% penalty to dexterity.

Mutually exclusive with Steady Hands.
Bleeder -3 Increased HP loss from bleeding wounds.
Lack of Concentration -3 Increased stun time. Character is more vulnerable to magic.

Mutually exclusive with Presence of Mind.
Near-Sighted -3 Reduced scanning range and a -25% penalty to perception.

Mutually exclusive with Hunter's Eye.
Provincial Attitude -2 Character receives a -20% penalty to empathy and a -10% penalty to charisma.

Mutually exclusive with Worldly Knowledge.
Jinxed -2 Enemies have an increased chance of scoring critical hits.
All Thumbs -1 Increased frequency of fumbling and critical failures.
Frail Build -2 Character receives a -5% penalty to endurance and strength.
Aversion to Pain -3 Increased HP loss due to wounds.
Aversion to Violence -3 Character suffers a large penalty to combat.
Uncontrollable Anxiety -3 Character has a chance of fainting when HP drops below 40 and of passing out when HP drops below 20.

[Community Note: There's a high chance of fainting if you remain standing and little to no chance of fainting if you remain laying.]
Fear of the Dark -2 Character has increased darkness penalties and cannot move from his or her location if unable to see.

Mutually exclusive with Night Vision and Night Owl.
Superstitious Fears -3 Character has a major vulnerability to magic. Character cannot use any items with magical properties, including cadaes.

[Community Note: Characters also cannot collect/touch tears and can be stunned by Aziri.
Phobia - Arachnids -1 Character suffers a general combat penalty when fighting spiders and other arachnids.
Phobia - Snakes -1 Character suffers a general combat penalty when fighting snakes and serpent-like creatures.
Phobia - Insects -1 Character suffers a general combat penalty when fighting insects of any variety.
Phobia - Bats -1 Character suffers a general combat penalty when fighting bats or creatures resembling bats.
Stutterer -1 Character receives a -15% penalty to charisma and their speech pattern is affected.
Gullible -1 Greatly reduces bartering ability with NPC merchants.

Mutually exclusive with Trader's Tongue.
Illiterate -1 Character cannot read or write.

Mutually exclusive with Educated.
Frail Sensibility -2 Character receives a -20% penalty to willpower.

Mutually exclusive with Iron Will.
Weak Constitution -2 Character receives a -5% penalty to endurance and recovers HP at a reduced rate.

Mutually exclusive with Dursc Constitution.
Frail Lungs -2 Reduced fatigue recovery and increased fatigue drain.

Mutually exclusive with Mountain Lungs.
Introverted -1 Character receives a -30% penalty to charisma.

Mutually exclusive with Innate Charm.
Squeamish -3 Chance to faint at the sight of bleeding wounds.
Weak Stomach -1 Character is more susceptible to poison and nausea.

Mutually exclusive with Iron Gut.
Sickly -1 Character more susceptible to disease. Disease symptoms may be amplified.
Intense Nightmares -2 Character recovers fatigue at a reduced rate when asleep, is more susceptible to magic, and receives a -5% penalty to willpower.


[Community Note: Characters will, on occasion, wake up up from a nightmare. This will cause the character to remain stunned for a brief period of time, until the nightmare finishes. The character will also suffer a slight HP & Fatigue loss.]
Bum Knee -2 Character suffers HP loss when running.
Malevolent Shadow -3 Character is periodically haunted by dark hallucinations, incurring a penalty of up to -10% of defensive rank bonus. Calming the mind may sometimes lessen the effects.

[Community Note: Remaining in pitch-black darkness is said to help calm the mind.]
Absent Minded -3 Character periodically drops held items.

[Community Note: This does not apply to wielded Cesti. ]
Tone Deaf -1 Character cannot sing, whistle, or play musical instruments.

[Community Note: *Caution!! A Tone Deaf character has a chance to destroy any instrument they play.]
Silver Spoon -1 Unless carrying enough coin, character has a chance to have a panic attack which drains fatigue.

[Community Note: 1 talent appears to be the threshold and this trait utilizes your wealth; in other words, your character must have the containers of coin open to feel reassured.]
Body Odor -2 Character receives a -10% penalty to appearance and has an intense body odor.
Cowardly -3 Character is overcome with fear and panic in battle.
Old Dog -2 Character gains SP at a vastly reduced rate with skills learned in the 4th slot or above.

[Community Note: SP gain rate in 4th and subsequent (5th, 6th, etc.) skill slots is reduced to a set 0.008 per action.]
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